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60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using System;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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public abstract class Mod
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{
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/// <summary>
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/// The name of this mod.
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// The shortened name of this mod.
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/// </summary>
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public abstract string ShortenedName { get; }
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/// <summary>
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/// The icon of this mod.
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/// </summary>
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public virtual FontAwesome Icon => FontAwesome.fa_question;
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/// <summary>
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/// The type of this mod.
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/// </summary>
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public virtual ModType Type => ModType.Special;
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/// <summary>
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/// The user readable description of this mod.
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/// </summary>
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public virtual string Description => string.Empty;
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/// <summary>
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/// The score multiplier of this mod.
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/// </summary>
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public abstract double ScoreMultiplier { get; }
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/// <summary>
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/// Returns true if this mod is implemented (and playable).
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/// </summary>
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public virtual bool HasImplementation => this is IApplicableMod;
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/// <summary>
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/// Returns if this mod is ranked.
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/// </summary>
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public virtual bool Ranked => false;
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/// <summary>
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/// The mods this mod cannot be enabled with.
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/// </summary>
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public virtual Type[] IncompatibleMods => new Type[] { };
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}
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}
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