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osu-lazer/osu.Game/Screens/Play/HUD/SkinnableInfo.cs
Dean Herbert c25ab6835c Remove IJsonSerializable interface
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00

80 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Extensions;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Serialised information governing custom changes to an <see cref="ISkinnableDrawable"/>.
/// </summary>
[Serializable]
public class SkinnableInfo
{
public Type Type { get; set; }
public Vector2 Position { get; set; }
public float Rotation { get; set; }
public Vector2 Scale { get; set; }
public Anchor Anchor { get; set; }
public Anchor Origin { get; set; }
/// <inheritdoc cref="ISkinnableDrawable.UsesFixedAnchor"/>
public bool UsesFixedAnchor { get; set; }
public List<SkinnableInfo> Children { get; } = new List<SkinnableInfo>();
[JsonConstructor]
public SkinnableInfo()
{
}
/// <summary>
/// Construct a new instance populating all attributes from the provided drawable.
/// </summary>
/// <param name="component">The drawable which attributes should be sourced from.</param>
public SkinnableInfo(Drawable component)
{
Type = component.GetType();
Position = component.Position;
Rotation = component.Rotation;
Scale = component.Scale;
Anchor = component.Anchor;
Origin = component.Origin;
if (component is ISkinnableDrawable skinnable)
UsesFixedAnchor = skinnable.UsesFixedAnchor;
if (component is Container<Drawable> container)
{
foreach (var child in container.OfType<ISkinnableDrawable>().OfType<Drawable>())
Children.Add(child.CreateSkinnableInfo());
}
}
/// <summary>
/// Construct an instance of the drawable with all attributes applied.
/// </summary>
/// <returns>The new instance.</returns>
public Drawable CreateInstance()
{
Drawable d = (Drawable)Activator.CreateInstance(Type);
d.ApplySkinnableInfo(this);
return d;
}
}
}