mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 22:22:54 +08:00
199 lines
7.7 KiB
C#
199 lines
7.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneSliderLengthValidity : TestSceneOsuEditor
|
|
{
|
|
private OsuPlayfield playfield;
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
|
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
|
}
|
|
|
|
[Test]
|
|
public void TestDraggingStartingPointRemainsValid()
|
|
{
|
|
Slider slider = null;
|
|
|
|
AddStep("Add slider", () =>
|
|
{
|
|
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(new Vector2(0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(100, 0)),
|
|
};
|
|
|
|
slider.Path = new SliderPath(points);
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
moveMouse(new Vector2(300));
|
|
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
|
|
|
double distanceBefore = 0;
|
|
|
|
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
|
|
|
moveMouse(new Vector2(300, 300));
|
|
|
|
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
|
moveMouse(new Vector2(350, 300));
|
|
moveMouse(new Vector2(400, 300));
|
|
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
|
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestDraggingEndingPointRemainsValid()
|
|
{
|
|
Slider slider = null;
|
|
|
|
AddStep("Add slider", () =>
|
|
{
|
|
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(new Vector2(0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(100, 0)),
|
|
};
|
|
|
|
slider.Path = new SliderPath(points);
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
moveMouse(new Vector2(300));
|
|
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
|
|
|
double distanceBefore = 0;
|
|
|
|
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
|
|
|
moveMouse(new Vector2(400, 300));
|
|
|
|
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
|
moveMouse(new Vector2(350, 300));
|
|
moveMouse(new Vector2(300, 300));
|
|
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
|
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If a control point is deleted which results in the slider becoming so short it can't exist,
|
|
/// for simplicity delete the slider rather than having it in an invalid state.
|
|
///
|
|
/// Eventually we may need to change this, based on user feedback. I think it's likely enough of
|
|
/// an edge case that we won't get many complaints, though (and there's always the undo button).
|
|
/// </summary>
|
|
[Test]
|
|
public void TestDeletingPointCausesSliderDeletion()
|
|
{
|
|
AddStep("Add slider", () =>
|
|
{
|
|
Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
|
|
new PathControlPoint(new Vector2(100, 0)),
|
|
new PathControlPoint(new Vector2(0, 10))
|
|
};
|
|
|
|
slider.Path = new SliderPath(points);
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
|
|
|
moveMouse(new Vector2(400, 300));
|
|
AddStep("delete second point", () =>
|
|
{
|
|
InputManager.PressKey(Key.ShiftLeft);
|
|
InputManager.Click(MouseButton.Right);
|
|
InputManager.ReleaseKey(Key.ShiftLeft);
|
|
});
|
|
|
|
AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change.
|
|
/// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestScalingSliderTooSmallRemainsValid()
|
|
{
|
|
Slider slider = null;
|
|
|
|
AddStep("Add slider", () =>
|
|
{
|
|
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(new Vector2(0), PathType.Linear),
|
|
new PathControlPoint(new Vector2(0, 50)),
|
|
new PathControlPoint(new Vector2(0, 100))
|
|
};
|
|
|
|
slider.Path = new SliderPath(points);
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
moveMouse(new Vector2(300));
|
|
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
|
|
|
double distanceBefore = 0;
|
|
|
|
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
|
|
|
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
|
|
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
|
moveMouse(new Vector2(300, 300));
|
|
moveMouse(new Vector2(300, 250));
|
|
moveMouse(new Vector2(300, 200));
|
|
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
|
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
|
|
}
|
|
|
|
private void moveMouse(Vector2 pos) =>
|
|
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
|
}
|
|
}
|