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aefe31d315
Part of this PR - https://github.com/ppy/osu/pull/27303 Current aim calculation have a flaw of sliderless aim still accounting for sliders. This happens because of usage of `LazyJumpDistance` as a main distance metric. This PR is fixing this by adding `JumpDistance` as true sliderless metric, using it instead of `LazyJumpDistance`. This can introduce very rare cases where sliderless aim is worth more than normal aim (because of velocity change bonus). The effect of this is minimal on most of the maps. It can be seen the best on this map - https://osu.ppy.sh/beatmapsets/594751#osu/1257904 Before:  After:  --------- Co-authored-by: James Wilson <tsunyoku@gmail.com> Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
aefe31d315
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2026-01-27 20:23:22 +00:00
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