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osu-lazer/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs
2022-07-22 17:17:38 +09:00

165 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// An overlay that captures and displays osu!taiko mouse and touch input.
/// </summary>
public class DrumTouchInputArea : Container
{
private KeyBindingContainer<TaikoAction> keyBindingContainer = null!;
private readonly Dictionary<object, TaikoAction> trackedActions = new Dictionary<object, TaikoAction>();
private Container mainContent = null!;
private Circle centreCircle = null!;
private Circle outerCircle = null!;
[BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
{
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
keyBindingContainer = taikoInputManager.KeyBindingContainer;
// Container should handle input everywhere.
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = 300,
Y = 20,
Masking = true,
FillMode = FillMode.Fit,
Children = new Drawable[]
{
mainContent = new Container
{
RelativeSizeAxes = Axes.Both,
Height = 2,
Children = new Drawable[]
{
outerCircle = new Circle
{
FillMode = FillMode.Fit,
Colour = colours.BlueDarker,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
centreCircle = new Circle
{
FillMode = FillMode.Fit,
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.8f),
},
new Box
{
Colour = colours.BlueDarker,
RelativeSizeAxes = Axes.Y,
Height = 0.9f,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Width = 7,
},
}
},
}
},
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// Hide whenever the keyboard is used.
mainContent.Hide();
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
handleDown(e.Button, e.ScreenSpaceMousePosition);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
handleUp(e.Button);
base.OnMouseUp(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
handleUp(e.Touch.Source);
base.OnTouchUp(e);
}
private void handleDown(object source, Vector2 position)
{
mainContent.Show();
TaikoAction taikoAction = getTaikoActionFromInput(position);
switch (taikoAction)
{
case TaikoAction.LeftCentre:
case TaikoAction.RightCentre:
centreCircle.FlashColour(Color4.White, 2000, Easing.OutQuint);
break;
case TaikoAction.LeftRim:
case TaikoAction.RightRim:
outerCircle.FlashColour(Color4.White, 2000, Easing.OutQuint);
break;
}
trackedActions.Add(source, taikoAction);
keyBindingContainer.TriggerPressed(taikoAction);
}
private void handleUp(object source)
{
keyBindingContainer.TriggerReleased(trackedActions[source]);
trackedActions.Remove(source);
}
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
{
bool centreHit = centreCircle.Contains(inputPosition);
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
if (leftSide)
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
}
}
}