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osu-lazer/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs

47 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
/// </summary>
public class WebSocketNotificationsClientConnector : NotificationsClientConnector
{
private readonly IAPIProvider api;
public WebSocketNotificationsClientConnector(IAPIProvider api)
: base(api)
{
this.api = api;
}
protected override async Task<NotificationsClient> BuildNotificationClientAsync(CancellationToken cancellationToken)
{
var tcs = new TaskCompletionSource<string>();
var req = new GetNotificationsRequest();
req.Success += bundle => tcs.SetResult(bundle.Endpoint);
req.Failure += ex => tcs.SetException(ex);
api.Queue(req);
string endpoint = await tcs.Task.ConfigureAwait(false);
ClientWebSocket socket = new ClientWebSocket();
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
socket.Options.Proxy = WebRequest.DefaultWebProxy;
if (socket.Options.Proxy != null)
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
return new WebSocketNotificationsClient(socket, endpoint, api);
}
}
}