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414f886b02
Multiplayer button gets new, different "Create match" text, and disable logic in case of a dropped connection to the multiplayer server.
55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Timeshift
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{
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public class TimeshiftMultiplayer : Multiplayer
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{
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protected override void UpdatePollingRate(bool isIdle)
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{
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var timeshiftManager = (TimeshiftRoomManager)RoomManager;
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if (!this.IsCurrentScreen())
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{
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
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}
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else
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{
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switch (CurrentSubScreen)
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{
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case LoungeSubScreen _:
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timeshiftManager.TimeBetweenListingPolls.Value = isIdle ? 120000 : 15000;
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timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 120000 : 15000;
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break;
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case RoomSubScreen _:
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = isIdle ? 30000 : 5000;
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break;
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default:
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timeshiftManager.TimeBetweenListingPolls.Value = 0;
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timeshiftManager.TimeBetweenSelectionPolls.Value = 0;
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break;
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}
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}
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Logger.Log($"Polling adjusted (listing: {timeshiftManager.TimeBetweenListingPolls.Value}, selection: {timeshiftManager.TimeBetweenSelectionPolls.Value})");
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}
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protected override RoomManager CreateRoomManager() => new TimeshiftRoomManager();
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protected override LoungeSubScreen CreateLounge() => new TimeshiftLoungeSubScreen();
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protected override OsuButton CreateNewMultiplayerGameButton() => new CreateTimeshiftRoomButton();
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}
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}
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