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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointGroup.cs
2020-11-04 15:29:14 +09:00

63 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineControlPointGroup : CompositeDrawable
{
public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
public TimelineControlPointGroup(ControlPointGroup group)
{
Group = group;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
X = (float)group.Time;
}
protected override void LoadComplete()
{
base.LoadComplete();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
ClearInternal();
foreach (var point in controlPoints)
{
switch (point)
{
case DifficultyControlPoint difficultyPoint:
AddInternal(new DifficultyPointPiece(difficultyPoint) { Depth = -2 });
break;
case TimingControlPoint timingPoint:
AddInternal(new TimingPointPiece(timingPoint));
break;
case SampleControlPoint samplePoint:
AddInternal(new SamplePointPiece(samplePoint) { Depth = -1 });
break;
}
}
}, true);
}
}
}