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212 lines
6.7 KiB
C#
212 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private const int button_height = 90;
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private const int button_width = 140;
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private const int corner_radius = 10;
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private const int transition_length = 500;
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// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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public const float SHEAR_WIDTH = 13.5f;
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public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
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protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private Colour4 buttonAccentColour;
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protected Colour4 AccentColour
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{
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set
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{
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buttonAccentColour = value;
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bar.Colour = buttonAccentColour;
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icon.Colour = buttonAccentColour;
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}
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}
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protected IconUsage Icon
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{
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set => icon.Icon = value;
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}
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protected LocalisableString Text
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{
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set => text.Text = value;
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}
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private readonly SpriteText text;
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private readonly SpriteIcon icon;
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protected Container TextContainer;
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private readonly Box bar;
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private readonly Box backgroundBox;
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public FooterButtonV2()
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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// Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad.
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Colour = Colour4.Black.Opacity(0.25f),
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Offset = new Vector2(0, 2),
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};
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Shear = SHEAR;
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Size = new Vector2(button_width, button_height);
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Masking = true;
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CornerRadius = corner_radius;
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Children = new Drawable[]
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{
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backgroundBox = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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// For elements that should not be sheared.
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = -SHEAR,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = 42,
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AutoSizeAxes = Axes.Both,
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Child = text = new OsuSpriteText
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{
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// figma design says the size is 16, but due to the issues with font sizes 19 matches better
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true
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}
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},
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icon = new SpriteIcon
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{
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Y = 12,
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Size = new Vector2(20),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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}
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},
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new Container
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{
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Shear = -SHEAR,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Y = -corner_radius,
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Size = new Vector2(120, 6),
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Masking = true,
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CornerRadius = 3,
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Child = bar = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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OverlayState.BindValueChanged(_ => updateDisplay());
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Enabled.BindValueChanged(_ => updateDisplay(), true);
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FinishTransforms(true);
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}
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public GlobalAction? Hotkey;
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private bool handlingMouse;
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protected override bool OnHover(HoverEvent e)
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{
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updateDisplay();
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return true;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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handlingMouse = true;
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updateDisplay();
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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handlingMouse = false;
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updateDisplay();
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base.OnMouseUp(e);
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action != Hotkey || e.Repeat) return false;
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TriggerClick();
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return true;
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}
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public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
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private void updateDisplay()
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{
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Color4 backgroundColour = colourProvider.Background3;
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if (!Enabled.Value)
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{
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backgroundColour = colourProvider.Background3.Darken(0.4f);
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}
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else
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{
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if (OverlayState.Value == Visibility.Visible)
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backgroundColour = buttonAccentColour.Darken(0.5f);
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if (IsHovered)
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{
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backgroundColour = backgroundColour.Lighten(0.3f);
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if (handlingMouse)
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backgroundColour = backgroundColour.Lighten(0.3f);
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}
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}
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backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint);
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}
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}
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}
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