mirror of
https://github.com/ppy/osu.git
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381 lines
18 KiB
C#
381 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Online;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Screens.SelectV2
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{
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public partial class BeatmapTitleWedge
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{
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public partial class DifficultyDisplay : CompositeDrawable
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{
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private const float border_weight = 2;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private ModSettingChangeTracker? settingChangeTracker;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private FillFlowContainer nameLine = null!;
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private OsuSpriteText difficultyText = null!;
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private OsuSpriteText mappedByText = null!;
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private OsuHoverContainer mapperLink = null!;
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private OsuSpriteText mapperText = null!;
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internal LocalisableString DisplayedVersion => difficultyText.Text;
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internal LocalisableString DisplayedAuthor => mapperText.Text;
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private GridContainer ratingAndNameContainer = null!;
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private DifficultyStatisticsDisplay countStatisticsDisplay = null!;
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private AdjustableDifficultyStatisticsDisplay difficultyStatisticsDisplay = null!;
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private CancellationTokenSource? cancellationSource;
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public DifficultyDisplay()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Masking = true;
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CornerRadius = 10;
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Shear = OsuGame.SHEAR;
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InternalChildren = new Drawable[]
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{
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new WedgeBackground(),
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new ShearAligningWrapper(ratingAndNameContainer = new GridContainer
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{
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Shear = -OsuGame.SHEAR,
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AlwaysPresent = true,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Margin = new MarginPadding { Vertical = 5f },
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Padding = new MarginPadding { Left = SongSelect.WEDGE_CONTENT_MARGIN },
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, 6),
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new Dimension(),
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},
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Content = new[]
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{
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new[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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Empty(),
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nameLine = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Bottom = 2f },
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Children = new Drawable[]
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{
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difficultyText = new TruncatingSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold),
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},
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mappedByText = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Text = " mapped by ",
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Font = OsuFont.Style.Body,
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},
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mapperLink = new MapperLinkContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Child = mapperText = new TruncatingSpriteText
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{
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Shadow = true,
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Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold),
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},
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},
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},
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},
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}
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},
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}),
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new ShearAligningWrapper(new Container
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{
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Shear = -OsuGame.SHEAR,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Bottom = border_weight, Right = border_weight },
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Child = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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CornerRadius = 10 - border_weight,
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Shear = OsuGame.SHEAR,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5.Opacity(0.8f),
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Left = SongSelect.WEDGE_CONTENT_MARGIN, Right = 20f, Vertical = 7.5f },
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Shear = -OsuGame.SHEAR,
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RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new[]
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{
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countStatisticsDisplay = new DifficultyStatisticsDisplay
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{
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RelativeSizeAxes = Axes.X,
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},
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Empty(),
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difficultyStatisticsDisplay = new AdjustableDifficultyStatisticsDisplay(autoSize: true),
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}
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},
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}
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},
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}
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}),
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.BindValueChanged(_ => updateDisplay());
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ruleset.BindValueChanged(_ => updateDisplay());
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mods.BindValueChanged(m =>
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{
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settingChangeTracker?.Dispose();
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updateDifficultyStatistics();
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settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
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settingChangeTracker.SettingChanged += _ => updateDifficultyStatistics();
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});
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updateDisplay();
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}
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[Resolved]
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private ILinkHandler? linkHandler { get; set; }
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private void updateDisplay()
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{
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cancellationSource?.Cancel();
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cancellationSource = new CancellationTokenSource();
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computeStarDifficulty(cancellationSource.Token);
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if (beatmap.IsDefault)
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{
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ratingAndNameContainer.FadeOut(300, Easing.OutQuint);
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countStatisticsDisplay.Statistics = Array.Empty<StatisticDifficulty.Data>();
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}
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else
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{
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ratingAndNameContainer.FadeIn(300, Easing.OutQuint);
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difficultyText.Text = beatmap.Value.BeatmapInfo.DifficultyName;
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mapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, beatmap.Value.Metadata.Author));
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mapperText.Text = beatmap.Value.Metadata.Author.Username;
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var playableBeatmap = beatmap.Value.GetPlayableBeatmap(ruleset.Value);
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countStatisticsDisplay.Statistics = playableBeatmap.GetStatistics()
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.Select(s => new StatisticDifficulty.Data(s.Name, s.BarDisplayLength ?? 0, s.BarDisplayLength ?? 0, 1, s.Content))
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.ToList();
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}
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updateDifficultyStatistics();
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}
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private void updateDifficultyStatistics() => Scheduler.AddOnce(() =>
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{
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if (beatmap.IsDefault)
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{
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difficultyStatisticsDisplay.TooltipContent = null;
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difficultyStatisticsDisplay.Statistics = Array.Empty<StatisticDifficulty.Data>();
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return;
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}
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BeatmapDifficulty baseDifficulty = beatmap.Value.BeatmapInfo.Difficulty;
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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var rateAdjustedDifficulty = originalDifficulty;
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if (ruleset.Value != null)
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{
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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rateAdjustedDifficulty = ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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difficultyStatisticsDisplay.TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, rateAdjustedDifficulty);
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}
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StatisticDifficulty.Data firstStatistic;
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switch (ruleset.Value?.OnlineID)
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{
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case 3:
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// Account for mania differences locally for now.
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// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
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ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
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// For the time being, the key count is static no matter what, because:
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// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
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// b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion.
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int keyCount = legacyRuleset.GetKeyCount(beatmap.Value.BeatmapInfo, mods.Value);
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firstStatistic = new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsCsMania, keyCount, keyCount, 10);
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break;
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default:
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firstStatistic = new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsCs, baseDifficulty.CircleSize, rateAdjustedDifficulty.CircleSize, 10);
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break;
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}
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difficultyStatisticsDisplay.Statistics = new[]
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{
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firstStatistic,
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new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsAccuracy, baseDifficulty.OverallDifficulty, rateAdjustedDifficulty.OverallDifficulty, 10),
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new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsDrain, baseDifficulty.DrainRate, rateAdjustedDifficulty.DrainRate, 10),
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new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsAr, baseDifficulty.ApproachRate, rateAdjustedDifficulty.ApproachRate, 10),
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};
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});
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private void computeStarDifficulty(CancellationToken cancellationToken)
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{
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difficultyCache.GetDifficultyAsync(beatmap.Value.BeatmapInfo, ruleset.Value, mods.Value, cancellationToken)
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.ContinueWith(task =>
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{
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Schedule(() =>
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{
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if (cancellationToken.IsCancellationRequested)
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return;
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starRatingDisplay.Current.Value = task.GetResultSafely() ?? default;
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});
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}, cancellationToken);
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}
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protected override void Update()
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{
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base.Update();
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difficultyText.MaxWidth = Math.Max(nameLine.DrawWidth - mappedByText.DrawWidth - mapperText.DrawWidth - 20, 0);
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// Use difficulty colour until it gets too dark to be visible against dark backgrounds.
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Color4 col = starRatingDisplay.DisplayedStars.Value >= OsuColour.STAR_DIFFICULTY_DEFINED_COLOUR_CUTOFF ? colours.Orange1 : starRatingDisplay.DisplayedDifficultyColour;
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difficultyText.Colour = col;
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mappedByText.Colour = col;
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countStatisticsDisplay.AccentColour = col;
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difficultyStatisticsDisplay.AccentColour = col;
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}
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private partial class MapperLinkContainer : OsuHoverContainer
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{
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
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{
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TooltipText = ContextMenuStrings.ViewProfile;
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IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
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}
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}
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private partial class AdjustableDifficultyStatisticsDisplay : DifficultyStatisticsDisplay, IHasCustomTooltip<AdjustedAttributesTooltip.Data>
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{
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public ITooltip<AdjustedAttributesTooltip.Data> GetCustomTooltip() => new AdjustedAttributesTooltip(colourProvider);
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public AdjustedAttributesTooltip.Data? TooltipContent { get; set; }
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public AdjustableDifficultyStatisticsDisplay(bool autoSize)
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: base(autoSize)
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{
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}
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}
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}
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}
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}
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