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osu-lazer/osu.Game/Screens/SelectV2/BeatmapTitleWedge_DifficultyDisplay.cs
T

381 lines
18 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
public partial class BeatmapTitleWedge
{
public partial class DifficultyDisplay : CompositeDrawable
{
private const float border_weight = 2;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private ModSettingChangeTracker? settingChangeTracker;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
private StarRatingDisplay starRatingDisplay = null!;
private FillFlowContainer nameLine = null!;
private OsuSpriteText difficultyText = null!;
private OsuSpriteText mappedByText = null!;
private OsuHoverContainer mapperLink = null!;
private OsuSpriteText mapperText = null!;
internal LocalisableString DisplayedVersion => difficultyText.Text;
internal LocalisableString DisplayedAuthor => mapperText.Text;
private GridContainer ratingAndNameContainer = null!;
private DifficultyStatisticsDisplay countStatisticsDisplay = null!;
private AdjustableDifficultyStatisticsDisplay difficultyStatisticsDisplay = null!;
private CancellationTokenSource? cancellationSource;
public DifficultyDisplay()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Masking = true;
CornerRadius = 10;
Shear = OsuGame.SHEAR;
InternalChildren = new Drawable[]
{
new WedgeBackground(),
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new ShearAligningWrapper(ratingAndNameContainer = new GridContainer
{
Shear = -OsuGame.SHEAR,
AlwaysPresent = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Vertical = 5f },
Padding = new MarginPadding { Left = SongSelect.WEDGE_CONTENT_MARGIN },
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Absolute, 6),
new Dimension(),
},
Content = new[]
{
new[]
{
starRatingDisplay = new StarRatingDisplay(default, animated: true)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
Empty(),
nameLine = new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Bottom = 2f },
Children = new Drawable[]
{
difficultyText = new TruncatingSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold),
},
mappedByText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = " mapped by ",
Font = OsuFont.Style.Body,
},
mapperLink = new MapperLinkContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Child = mapperText = new TruncatingSpriteText
{
Shadow = true,
Font = OsuFont.Style.Body.With(weight: FontWeight.SemiBold),
},
},
},
},
}
},
}),
new ShearAligningWrapper(new Container
{
Shear = -OsuGame.SHEAR,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Bottom = border_weight, Right = border_weight },
Child = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Masking = true,
CornerRadius = 10 - border_weight,
Shear = OsuGame.SHEAR,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5.Opacity(0.8f),
},
new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = SongSelect.WEDGE_CONTENT_MARGIN, Right = 20f, Vertical = 7.5f },
Shear = -OsuGame.SHEAR,
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 30),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
countStatisticsDisplay = new DifficultyStatisticsDisplay
{
RelativeSizeAxes = Axes.X,
},
Empty(),
difficultyStatisticsDisplay = new AdjustableDifficultyStatisticsDisplay(autoSize: true),
}
},
}
},
}
}),
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindValueChanged(_ => updateDisplay());
ruleset.BindValueChanged(_ => updateDisplay());
mods.BindValueChanged(m =>
{
settingChangeTracker?.Dispose();
updateDifficultyStatistics();
settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
settingChangeTracker.SettingChanged += _ => updateDifficultyStatistics();
});
updateDisplay();
}
[Resolved]
private ILinkHandler? linkHandler { get; set; }
private void updateDisplay()
{
cancellationSource?.Cancel();
cancellationSource = new CancellationTokenSource();
computeStarDifficulty(cancellationSource.Token);
if (beatmap.IsDefault)
{
ratingAndNameContainer.FadeOut(300, Easing.OutQuint);
countStatisticsDisplay.Statistics = Array.Empty<StatisticDifficulty.Data>();
}
else
{
ratingAndNameContainer.FadeIn(300, Easing.OutQuint);
difficultyText.Text = beatmap.Value.BeatmapInfo.DifficultyName;
mapperLink.Action = () => linkHandler?.HandleLink(new LinkDetails(LinkAction.OpenUserProfile, beatmap.Value.Metadata.Author));
mapperText.Text = beatmap.Value.Metadata.Author.Username;
var playableBeatmap = beatmap.Value.GetPlayableBeatmap(ruleset.Value);
countStatisticsDisplay.Statistics = playableBeatmap.GetStatistics()
.Select(s => new StatisticDifficulty.Data(s.Name, s.BarDisplayLength ?? 0, s.BarDisplayLength ?? 0, 1, s.Content))
.ToList();
}
updateDifficultyStatistics();
}
private void updateDifficultyStatistics() => Scheduler.AddOnce(() =>
{
if (beatmap.IsDefault)
{
difficultyStatisticsDisplay.TooltipContent = null;
difficultyStatisticsDisplay.Statistics = Array.Empty<StatisticDifficulty.Data>();
return;
}
BeatmapDifficulty baseDifficulty = beatmap.Value.BeatmapInfo.Difficulty;
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(originalDifficulty);
var rateAdjustedDifficulty = originalDifficulty;
if (ruleset.Value != null)
{
double rate = ModUtils.CalculateRateWithMods(mods.Value);
rateAdjustedDifficulty = ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
difficultyStatisticsDisplay.TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, rateAdjustedDifficulty);
}
StatisticDifficulty.Data firstStatistic;
switch (ruleset.Value?.OnlineID)
{
case 3:
// Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance();
// For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
// b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion.
int keyCount = legacyRuleset.GetKeyCount(beatmap.Value.BeatmapInfo, mods.Value);
firstStatistic = new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsCsMania, keyCount, keyCount, 10);
break;
default:
firstStatistic = new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsCs, baseDifficulty.CircleSize, rateAdjustedDifficulty.CircleSize, 10);
break;
}
difficultyStatisticsDisplay.Statistics = new[]
{
firstStatistic,
new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsAccuracy, baseDifficulty.OverallDifficulty, rateAdjustedDifficulty.OverallDifficulty, 10),
new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsDrain, baseDifficulty.DrainRate, rateAdjustedDifficulty.DrainRate, 10),
new StatisticDifficulty.Data(BeatmapsetsStrings.ShowStatsAr, baseDifficulty.ApproachRate, rateAdjustedDifficulty.ApproachRate, 10),
};
});
private void computeStarDifficulty(CancellationToken cancellationToken)
{
difficultyCache.GetDifficultyAsync(beatmap.Value.BeatmapInfo, ruleset.Value, mods.Value, cancellationToken)
.ContinueWith(task =>
{
Schedule(() =>
{
if (cancellationToken.IsCancellationRequested)
return;
starRatingDisplay.Current.Value = task.GetResultSafely() ?? default;
});
}, cancellationToken);
}
protected override void Update()
{
base.Update();
difficultyText.MaxWidth = Math.Max(nameLine.DrawWidth - mappedByText.DrawWidth - mapperText.DrawWidth - 20, 0);
// Use difficulty colour until it gets too dark to be visible against dark backgrounds.
Color4 col = starRatingDisplay.DisplayedStars.Value >= OsuColour.STAR_DIFFICULTY_DEFINED_COLOUR_CUTOFF ? colours.Orange1 : starRatingDisplay.DisplayedDifficultyColour;
difficultyText.Colour = col;
mappedByText.Colour = col;
countStatisticsDisplay.AccentColour = col;
difficultyStatisticsDisplay.AccentColour = col;
}
private partial class MapperLinkContainer : OsuHoverContainer
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider? overlayColourProvider, OsuColour colours)
{
TooltipText = ContextMenuStrings.ViewProfile;
IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
}
}
private partial class AdjustableDifficultyStatisticsDisplay : DifficultyStatisticsDisplay, IHasCustomTooltip<AdjustedAttributesTooltip.Data>
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public ITooltip<AdjustedAttributesTooltip.Data> GetCustomTooltip() => new AdjustedAttributesTooltip(colourProvider);
public AdjustedAttributesTooltip.Data? TooltipContent { get; set; }
public AdjustableDifficultyStatisticsDisplay(bool autoSize)
: base(autoSize)
{
}
}
}
}
}