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139 lines
4.7 KiB
C#
139 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public partial class BeatmapLeaderboard : Leaderboard<BeatmapLeaderboardScope, ScoreInfo>
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{
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public Action<ScoreInfo>? ScoreSelected;
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private BeatmapInfo? beatmapInfo;
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public BeatmapInfo? BeatmapInfo
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{
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get => beatmapInfo;
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set
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{
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if (beatmapInfo == null && value == null)
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return;
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if (beatmapInfo?.Equals(value) == true)
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return;
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beatmapInfo = value;
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// Refetch is scheduled, which can cause scores to be outdated if the leaderboard is not currently updating.
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// As scores are potentially used by other components, clear them eagerly to ensure a more correct state.
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SetScores(null);
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RefetchScores();
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}
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}
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private bool filterMods;
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/// <summary>
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/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
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/// </summary>
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public bool FilterMods
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{
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get => filterMods;
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set
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{
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if (value == filterMods)
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return;
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filterMods = value;
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RefetchScores();
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}
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}
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private readonly IBindable<LeaderboardScores?> fetchedScores = new Bindable<LeaderboardScores?>();
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; } = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved]
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private LeaderboardManager leaderboardManager { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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ruleset.ValueChanged += _ => RefetchScores();
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mods.ValueChanged += _ =>
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{
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if (filterMods)
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RefetchScores();
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};
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}
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private bool initialFetchComplete;
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protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
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protected override APIRequest? FetchScores(CancellationToken cancellationToken)
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{
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var fetchBeatmapInfo = BeatmapInfo;
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var fetchRuleset = ruleset.Value ?? fetchBeatmapInfo?.Ruleset;
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// Without this check, an initial fetch will be performed and clear global cache.
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if (fetchBeatmapInfo == null)
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return null;
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// For now, we forcefully refresh to keep things simple.
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// In the future, removing this requirement may be deemed useful, but will need ample testing of edge case scenarios
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// (like returning from gameplay after setting a new score, returning to song select after main menu).
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leaderboardManager.FetchWithCriteria(new LeaderboardCriteria(fetchBeatmapInfo, fetchRuleset, Scope, filterMods ? mods.Value.ToArray() : null), forceRefresh: true);
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if (!initialFetchComplete)
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{
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// only bind this after the first fetch to avoid reading stale scores.
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fetchedScores.BindTo(leaderboardManager.Scores);
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fetchedScores.BindValueChanged(_ => updateScores(), true);
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initialFetchComplete = true;
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}
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return null;
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}
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private void updateScores()
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{
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var scores = fetchedScores.Value;
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if (scores == null) return;
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if (scores.FailState == null)
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Schedule(() => SetScores(scores.TopScores, scores.UserScore));
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else
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Schedule(() => SetErrorState((LeaderboardState)scores.FailState));
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}
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protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index, IsOnlineScope, Scope != BeatmapLeaderboardScope.Friend)
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{
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Action = () => ScoreSelected?.Invoke(model)
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};
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protected override LeaderboardScore CreateDrawableTopScore(ScoreInfo model) => new LeaderboardScore(model, model.Position, false, Scope != BeatmapLeaderboardScope.Friend)
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{
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Action = () => ScoreSelected?.Invoke(model)
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};
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}
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}
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