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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneLegacyReplayPlayback.cs
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2025-04-16 08:35:35 +02:00

103 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
{
protected override string? ExportLocation => null;
protected override Ruleset CreateRuleset() => new TaikoRuleset();
private static readonly object[][] test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
// while round brackets `()` represent *open* or *exclusive* bounds.
// OD = 5 test cases.
// GREAT hit window is (-35ms, 35ms)
// OK hit window is (-80ms, 80ms)
new object[] { 5f, -33d, HitResult.Great },
new object[] { 5f, -34d, HitResult.Great },
new object[] { 5f, -35d, HitResult.Ok },
new object[] { 5f, -36d, HitResult.Ok },
new object[] { 5f, -78d, HitResult.Ok },
new object[] { 5f, -79d, HitResult.Ok },
new object[] { 5f, -80d, HitResult.Miss },
new object[] { 5f, -81d, HitResult.Miss },
// OD = 7.8 test cases.
// GREAT hit window is (-26ms, 26ms)
// OK hit window is (-63ms, 63ms)
new object[] { 7.8f, -24d, HitResult.Great },
new object[] { 7.8f, -25d, HitResult.Great },
new object[] { 7.8f, -26d, HitResult.Ok },
new object[] { 7.8f, -27d, HitResult.Ok },
new object[] { 7.8f, -61d, HitResult.Ok },
new object[] { 7.8f, -62d, HitResult.Ok },
new object[] { 7.8f, -63d, HitResult.Miss },
new object[] { 7.8f, -64d, HitResult.Miss },
};
[TestCaseSource(nameof(test_cases))]
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double hit_time = 100;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit
{
StartTime = hit_time,
Type = HitType.Centre,
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var replay = new Replay
{
Frames =
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time + hitOffset, TaikoAction.LeftCentre),
new TaikoReplayFrame(hit_time + hitOffset + 20),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
}
};
RunTest($@"single hit @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
}
}