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114 lines
4.9 KiB
C#
114 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
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public partial class TestSceneReplayStability : ReplayStabilityTestScene
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{
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private static readonly object[][] test_cases =
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{
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// With respect to notation,
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// square brackets `[]` represent *closed* or *inclusive* bounds,
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// while round brackets `()` represent *open* or *exclusive* bounds.
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// OD = 5 test cases.
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// GREAT hit window is [ -50ms, 50ms]
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// OK hit window is [-100ms, 100ms]
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// MEH hit window is [-150ms, 150ms]
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// MISS hit window is [-400ms, 400ms]
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new object[] { 5f, 49d, HitResult.Great },
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new object[] { 5f, 49.2d, HitResult.Great },
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new object[] { 5f, 49.7d, HitResult.Great },
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new object[] { 5f, 50d, HitResult.Great },
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new object[] { 5f, 50.4d, HitResult.Ok },
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new object[] { 5f, 50.9d, HitResult.Ok },
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new object[] { 5f, 51d, HitResult.Ok },
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new object[] { 5f, 99d, HitResult.Ok },
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new object[] { 5f, 99.2d, HitResult.Ok },
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new object[] { 5f, 99.7d, HitResult.Ok },
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new object[] { 5f, 100d, HitResult.Ok },
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new object[] { 5f, 100.4d, HitResult.Meh },
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new object[] { 5f, 100.9d, HitResult.Meh },
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new object[] { 5f, 101d, HitResult.Meh },
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new object[] { 5f, 149d, HitResult.Meh },
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new object[] { 5f, 149.2d, HitResult.Meh },
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new object[] { 5f, 149.7d, HitResult.Meh },
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new object[] { 5f, 150d, HitResult.Meh },
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new object[] { 5f, 150.4d, HitResult.Miss },
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new object[] { 5f, 150.9d, HitResult.Miss },
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new object[] { 5f, 151d, HitResult.Miss },
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// OD = 5.7 test cases.
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// GREAT hit window is [ -45.8ms, 45.8ms]
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// OK hit window is [ -94.4ms, 94.4ms]
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// MEH hit window is [-143.0ms, 143.0ms]
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// MISS hit window is [-400.0ms, 400.0ms]
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new object[] { 5.7f, 45d, HitResult.Great },
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new object[] { 5.7f, 45.2d, HitResult.Great },
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new object[] { 5.7f, 45.8d, HitResult.Great },
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new object[] { 5.7f, 45.9d, HitResult.Ok },
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new object[] { 5.7f, 46d, HitResult.Ok },
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new object[] { 5.7f, 46.4d, HitResult.Ok },
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new object[] { 5.7f, 94d, HitResult.Ok },
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new object[] { 5.7f, 94.2d, HitResult.Ok },
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new object[] { 5.7f, 94.4d, HitResult.Ok },
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new object[] { 5.7f, 94.48d, HitResult.Ok },
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new object[] { 5.7f, 94.9d, HitResult.Meh },
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new object[] { 5.7f, 95d, HitResult.Meh },
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new object[] { 5.7f, 95.4d, HitResult.Meh },
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new object[] { 5.7f, 142d, HitResult.Meh },
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new object[] { 5.7f, 142.7d, HitResult.Meh },
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new object[] { 5.7f, 143d, HitResult.Meh },
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new object[] { 5.7f, 143.4d, HitResult.Miss },
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new object[] { 5.7f, 143.9d, HitResult.Miss },
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new object[] { 5.7f, 144d, HitResult.Miss },
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};
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[TestCaseSource(nameof(test_cases))]
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public void TestHitWindowStability(float overallDifficulty, double hitOffset, HitResult expectedResult)
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{
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const double hit_circle_time = 100;
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var beatmap = new OsuBeatmap
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{
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HitObjects =
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{
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new HitCircle
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{
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StartTime = hit_circle_time,
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Position = OsuPlayfield.BASE_SIZE / 2
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}
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},
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Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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};
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var replay = new Replay
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{
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Frames =
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{
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new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
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new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
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new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
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}
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};
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RunTest(beatmap, replay, [expectedResult]);
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}
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}
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}
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