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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyReplayPlayback.cs
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2025-04-16 08:35:35 +02:00

119 lines
4.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("These tests are expected to fail until an acceptable solution for various replay playback issues concerning rounding of replay frame times & hit windows is found.")]
public partial class TestSceneLegacyReplayPlayback : LegacyReplayPlaybackTestScene
{
protected override Ruleset CreateRuleset() => new OsuRuleset();
protected override string? ExportLocation => null;
private static readonly object[][] test_cases =
{
// With respect to notation,
// square brackets `[]` represent *closed* or *inclusive* bounds,
// while round brackets `()` represent *open* or *exclusive* bounds.
// Additionally, note that offsets provided in double will be rounded to the nearest integer.
// OD = 5 test cases.
// GREAT hit window is ( -50ms, 50ms)
// OK hit window is (-100ms, 100ms)
// MEH hit window is (-150ms, 150ms)
new object[] { 5f, 48d, HitResult.Great },
new object[] { 5f, 49d, HitResult.Great },
new object[] { 5f, 50d, HitResult.Ok },
new object[] { 5f, 51d, HitResult.Ok },
new object[] { 5f, 98d, HitResult.Ok },
new object[] { 5f, 99d, HitResult.Ok },
new object[] { 5f, 100d, HitResult.Meh },
new object[] { 5f, 101d, HitResult.Meh },
new object[] { 5f, 148d, HitResult.Meh },
new object[] { 5f, 149d, HitResult.Meh },
new object[] { 5f, 150d, HitResult.Miss },
new object[] { 5f, 151d, HitResult.Miss },
// OD = 5.7 test cases.
// GREAT hit window is ( -45ms, 45ms)
// OK hit window is ( -94ms, 94ms)
// MEH hit window is (-143ms, 143ms)
new object[] { 5.7f, 43d, HitResult.Great },
new object[] { 5.7f, 44d, HitResult.Great },
new object[] { 5.7f, 45d, HitResult.Ok },
new object[] { 5.7f, 46d, HitResult.Ok },
new object[] { 5.7f, 92d, HitResult.Ok },
new object[] { 5.7f, 93d, HitResult.Ok },
new object[] { 5.7f, 94d, HitResult.Meh },
new object[] { 5.7f, 95d, HitResult.Meh },
new object[] { 5.7f, 141d, HitResult.Meh },
new object[] { 5.7f, 142d, HitResult.Meh },
new object[] { 5.7f, 143d, HitResult.Miss },
new object[] { 5.7f, 144d, HitResult.Miss },
};
[TestCaseSource(nameof(test_cases))]
public void TestHitWindowTreatment(float overallDifficulty, double hitOffset, HitResult expectedResult)
{
const double hit_circle_time = 100;
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
var beatmap = new OsuBeatmap
{
HitObjects =
{
new HitCircle
{
StartTime = hit_circle_time,
Position = OsuPlayfield.BASE_SIZE / 2
}
},
Difficulty = new BeatmapDifficulty { OverallDifficulty = overallDifficulty },
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
};
var replay = new Replay
{
Frames =
{
// required for correct playback in stable
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, new Vector2(256, -500)),
new OsuReplayFrame(0, OsuPlayfield.BASE_SIZE / 2),
new OsuReplayFrame(hit_circle_time + hitOffset, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton),
new OsuReplayFrame(hit_circle_time + hitOffset + 20, OsuPlayfield.BASE_SIZE / 2),
}
};
var score = new Score
{
Replay = replay,
ScoreInfo = new ScoreInfo
{
Ruleset = CreateRuleset().RulesetInfo,
}
};
RunTest($@"single circle @ OD{overallDifficulty}", beatmap, $@"{hitOffset}ms @ OD{overallDifficulty} = {expectedResult}", score, [expectedResult]);
}
}
}