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42519e3723
This also uses the AvailableRulesets list rather than private IDs
147 lines
4.7 KiB
C#
147 lines
4.7 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarModeSelector : Container
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{
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private const float padding = 10;
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private readonly FillFlowContainer modeButtons;
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private readonly Drawable modeButtonLine;
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private ToolbarModeButton activeButton;
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private RulesetStore rulesets;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public ToolbarModeSelector()
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{
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RelativeSizeAxes = Axes.Y;
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Children = new[]
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{
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new OpaqueBackground(),
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modeButtons = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Left = padding, Right = padding },
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},
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modeButtonLine = new Container
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{
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Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = new Color4(255, 194, 224, 100),
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Radius = 15,
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Roundness = 15,
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},
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(RulesetStore rulesets, OsuGame game)
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{
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this.rulesets = rulesets;
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foreach (var r in rulesets.AvailableRulesets)
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{
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modeButtons.Add(new ToolbarModeButton
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{
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Ruleset = r,
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Action = delegate { ruleset.Value = r; }
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});
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}
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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if (game != null)
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ruleset.BindTo(game.Ruleset);
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else
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ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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base.OnKeyDown(state, args);
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if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
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{
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int requested = args.Key - Key.Number1;
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RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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ruleset.Value = found;
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return true;
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}
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return false;
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}
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public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
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public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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protected override void Update()
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{
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base.Update();
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Size = new Vector2(modeButtons.DrawSize.X, 1);
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}
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private void rulesetChanged(RulesetInfo ruleset)
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{
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foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
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{
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bool isActive = m.Ruleset.ID == ruleset.ID;
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m.Active = isActive;
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if (isActive)
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activeButton = m;
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}
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activeMode.Invalidate();
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}
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private Cached activeMode = new Cached();
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!activeMode.IsValid)
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{
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modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
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activeMode.Validate();
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}
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}
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}
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}
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