mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:37:28 +08:00
194 lines
7.9 KiB
C#
194 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSliderScaling : TestSceneOsuEditor
|
|
{
|
|
private OsuPlayfield playfield;
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
|
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
|
}
|
|
|
|
[Test]
|
|
public void TestScalingLinearSlider()
|
|
{
|
|
Slider slider = null;
|
|
|
|
AddStep("Add slider", () =>
|
|
{
|
|
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
|
|
|
PathControlPoint[] points =
|
|
{
|
|
new PathControlPoint(new Vector2(0), PathType.LINEAR),
|
|
new PathControlPoint(new Vector2(100, 0)),
|
|
};
|
|
|
|
slider.Path = new SliderPath(points);
|
|
EditorBeatmap.Add(slider);
|
|
});
|
|
|
|
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
|
|
|
moveMouse(new Vector2(300));
|
|
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
|
|
|
double distanceBefore = 0;
|
|
|
|
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
|
|
|
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
|
|
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
|
moveMouse(new Vector2(300, 300));
|
|
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
|
|
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
|
}
|
|
|
|
private void moveMouse(Vector2 pos) =>
|
|
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
|
}
|
|
|
|
[TestFixture]
|
|
public class TestSliderNearLinearScaling
|
|
{
|
|
private readonly Random rng = new Random(1337);
|
|
|
|
[Test]
|
|
public void TestScalingSliderFlat()
|
|
{
|
|
SliderPath sliderPathPerfect = new SliderPath(
|
|
[
|
|
new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
|
|
new PathControlPoint(new Vector2(50, 25)),
|
|
new PathControlPoint(new Vector2(25, 100)),
|
|
]);
|
|
|
|
SliderPath sliderPathBezier = new SliderPath(
|
|
[
|
|
new PathControlPoint(new Vector2(0), PathType.BEZIER),
|
|
new PathControlPoint(new Vector2(50, 25)),
|
|
new PathControlPoint(new Vector2(25, 100)),
|
|
]);
|
|
|
|
scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1));
|
|
scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1));
|
|
|
|
for (int i = 0; i < 100; i++)
|
|
{
|
|
Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f)));
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestPerfectCurveMatchesTheoretical()
|
|
{
|
|
for (int i = 0; i < 20000; i++)
|
|
{
|
|
//Only test points that are in the screen's bounds
|
|
float p1X = 640.0f * (float)rng.NextDouble();
|
|
float p2X = 640.0f * (float)rng.NextDouble();
|
|
|
|
float p1Y = 480.0f * (float)rng.NextDouble();
|
|
float p2Y = 480.0f * (float)rng.NextDouble();
|
|
SliderPath sliderPathPerfect = new SliderPath(
|
|
[
|
|
new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
|
|
new PathControlPoint(new Vector2(p1X, p1Y)),
|
|
new PathControlPoint(new Vector2(p2X, p2Y)),
|
|
]);
|
|
|
|
assertMatchesPerfectCircle(sliderPathPerfect);
|
|
|
|
scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1));
|
|
|
|
assertMatchesPerfectCircle(sliderPathPerfect);
|
|
}
|
|
}
|
|
|
|
private void assertMatchesPerfectCircle(SliderPath path)
|
|
{
|
|
if (path.ControlPoints.Count != 3)
|
|
return;
|
|
|
|
//Replication of PathApproximator.CircularArcToPiecewiseLinear
|
|
CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray());
|
|
|
|
if (!circularArcProperties.IsValid)
|
|
return;
|
|
|
|
//Addresses cases where circularArcProperties.ThetaRange>0.5
|
|
//Occurs in code in PathControlPointVisualiser.ensureValidPathType
|
|
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray());
|
|
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
|
|
return;
|
|
|
|
int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius)))));
|
|
|
|
//ignore cases where subpoints is int.MaxValue, result will be garbage
|
|
//as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage
|
|
if (subpoints == int.MaxValue)
|
|
return;
|
|
|
|
for (int i = 0; i < Math.Min(subpoints, 100); i++)
|
|
{
|
|
float progress = (float)rng.NextDouble();
|
|
|
|
//To avoid errors from interpolating points, ensure we check only positions that would be subpoints.
|
|
progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1);
|
|
|
|
//Special case - if few subpoints, ensure checking every single one rather than randomly
|
|
if (subpoints < 100)
|
|
progress = i / (float)(subpoints - 1);
|
|
|
|
//edge points cause issue with interpolation, so ignore the last two points and first
|
|
if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1))
|
|
continue;
|
|
|
|
double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange);
|
|
Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius;
|
|
|
|
Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f),
|
|
"A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints"
|
|
+ ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress)
|
|
+ " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress))
|
|
);
|
|
}
|
|
}
|
|
|
|
private void scaleSlider(SliderPath path, Vector2 scale)
|
|
{
|
|
for (int i = 0; i < path.ControlPoints.Count; i++)
|
|
{
|
|
path.ControlPoints[i].Position *= scale;
|
|
}
|
|
}
|
|
}
|
|
}
|