mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 01:02:55 +08:00
103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Osu.Configuration;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|
{
|
|
public class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
|
{
|
|
protected override Drawable CreateCursor() => new OsuCursor();
|
|
|
|
protected override Container<Drawable> Content => fadeContainer;
|
|
|
|
private readonly Container<Drawable> fadeContainer;
|
|
|
|
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
|
|
|
|
private readonly CursorTrail cursorTrail;
|
|
|
|
public OsuCursorContainer()
|
|
{
|
|
InternalChild = fadeContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
cursorTrail = new CursorTrail { Depth = 1 }
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(OsuRulesetConfigManager config)
|
|
{
|
|
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
|
|
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
|
}
|
|
|
|
private int downCount;
|
|
|
|
private void updateExpandedState()
|
|
{
|
|
if (downCount > 0)
|
|
(ActiveCursor as OsuCursor)?.Expand();
|
|
else
|
|
(ActiveCursor as OsuCursor)?.Contract();
|
|
}
|
|
|
|
public bool OnPressed(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
downCount++;
|
|
updateExpandedState();
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(OsuAction action)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
case OsuAction.RightButton:
|
|
// Todo: Math.Max() is required as a temporary measure to address https://github.com/ppy/osu-framework/issues/2576
|
|
downCount = Math.Max(0, downCount - 1);
|
|
|
|
if (downCount == 0)
|
|
updateExpandedState();
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
|
|
|
|
protected override void PopIn()
|
|
{
|
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
|
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|