mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 18:07:28 +08:00
171 lines
6.6 KiB
C#
171 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Overlays.Dialog;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components.Menus;
|
|
using osu.Game.Screens.Menu;
|
|
using osu.Game.Tests.Beatmaps.IO;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneDifficultySwitching : ScreenTestScene
|
|
{
|
|
private BeatmapSetInfo importedBeatmapSet;
|
|
private Editor editor;
|
|
|
|
// required for screen transitions to work properly
|
|
// (see comment in EditorLoader.LogoArriving).
|
|
[Cached]
|
|
private OsuLogo logo = new OsuLogo
|
|
{
|
|
Alpha = 0
|
|
};
|
|
|
|
[Resolved]
|
|
private OsuGameBase game { get; set; }
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load() => Add(logo);
|
|
|
|
[SetUpSteps]
|
|
public void SetUp()
|
|
{
|
|
AddStep("import test beatmap", () => importedBeatmapSet = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result);
|
|
|
|
AddStep("set current beatmap", () => Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First()));
|
|
AddStep("push loader", () => Stack.Push(new EditorLoader()));
|
|
|
|
AddUntilStep("wait for editor push", () => Stack.CurrentScreen is Editor);
|
|
AddStep("store editor", () => editor = (Editor)Stack.CurrentScreen);
|
|
AddUntilStep("wait for editor to load", () => editor.IsLoaded);
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicSwitch()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
|
|
AddStep("exit editor", () => Stack.Exit());
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPreventSwitchDueToUnsavedChanges()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
PromptForSaveDialog saveDialog = null;
|
|
|
|
AddStep("remove first hitobject", () =>
|
|
{
|
|
var editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single();
|
|
editorBeatmap.RemoveAt(0);
|
|
});
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
|
|
AddUntilStep("prompt for save dialog shown", () =>
|
|
{
|
|
saveDialog = this.ChildrenOfType<PromptForSaveDialog>().Single();
|
|
return saveDialog != null;
|
|
});
|
|
AddStep("continue editing", () =>
|
|
{
|
|
var continueButton = saveDialog.ChildrenOfType<PopupDialogCancelButton>().Last();
|
|
continueButton.TriggerClick();
|
|
});
|
|
|
|
confirmEditingBeatmap(() => importedBeatmapSet.Beatmaps.First());
|
|
|
|
AddRepeatStep("exit editor forcefully", () => Stack.Exit(), 2);
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAllowSwitchAfterDiscardingUnsavedChanges()
|
|
{
|
|
BeatmapInfo targetDifficulty = null;
|
|
PromptForSaveDialog saveDialog = null;
|
|
|
|
AddStep("remove first hitobject", () =>
|
|
{
|
|
var editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single();
|
|
editorBeatmap.RemoveAt(0);
|
|
});
|
|
|
|
AddStep("set target difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.Last(beatmap => !beatmap.Equals(Beatmap.Value.BeatmapInfo)));
|
|
switchToDifficulty(() => targetDifficulty);
|
|
|
|
AddUntilStep("prompt for save dialog shown", () =>
|
|
{
|
|
saveDialog = this.ChildrenOfType<PromptForSaveDialog>().Single();
|
|
return saveDialog != null;
|
|
});
|
|
AddStep("discard changes", () =>
|
|
{
|
|
var continueButton = saveDialog.ChildrenOfType<PopupDialogOkButton>().Single();
|
|
continueButton.TriggerClick();
|
|
});
|
|
|
|
confirmEditingBeatmap(() => targetDifficulty);
|
|
|
|
AddStep("exit editor forcefully", () => Stack.Exit());
|
|
// ensure editor loader didn't resume.
|
|
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
|
}
|
|
|
|
private void switchToDifficulty(Func<BeatmapInfo> difficulty)
|
|
{
|
|
AddUntilStep("wait for menubar to load", () => editor.ChildrenOfType<EditorMenuBar>().Any());
|
|
AddStep("open file menu", () =>
|
|
{
|
|
var menuBar = editor.ChildrenOfType<EditorMenuBar>().Single();
|
|
var fileMenu = menuBar.ChildrenOfType<DrawableOsuMenuItem>().First();
|
|
InputManager.MoveMouseTo(fileMenu);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddStep("open difficulty menu", () =>
|
|
{
|
|
var difficultySelector =
|
|
editor.ChildrenOfType<DrawableOsuMenuItem>().Single(item => item.Item.Text.Value.ToString().Contains("Change difficulty"));
|
|
InputManager.MoveMouseTo(difficultySelector);
|
|
});
|
|
AddWaitStep("wait for open", 3);
|
|
|
|
AddStep("switch to target difficulty", () =>
|
|
{
|
|
var difficultyMenuItem =
|
|
editor.ChildrenOfType<DrawableOsuMenuItem>()
|
|
.Last(item => item.Item is DifficultyMenuItem difficultyItem && difficultyItem.Beatmap.Equals(difficulty.Invoke()));
|
|
InputManager.MoveMouseTo(difficultyMenuItem);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
}
|
|
|
|
private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
|
|
{
|
|
AddUntilStep("current beatmap is correct", () => Beatmap.Value.BeatmapInfo.Equals(targetDifficulty.Invoke()));
|
|
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
|
}
|
|
}
|
|
}
|