1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 10:17:38 +08:00
osu-lazer/osu.Game.Tests/Visual/Settings/TestSceneTabletSettings.cs
Salman Ahmed 19a19f915c Adjust settings panel to autosize to zero when hiding it
Previously, when hiding the settings overlay, it remains to have a width
of `56` (sidebar width), this is due to the panel content being placed
next to the sidebar, so therefore the content has to move 400
(PANEL_WIDTH) + 56 (sidebar_width) backwards, for the overlay to have a
width of 0 on hide.
2021-08-07 21:07:08 +03:00

76 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Platform;
using osu.Framework.Utils;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings.Sections.Input;
using osuTK;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneTabletSettings : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(GameHost host)
{
var tabletHandler = new TestTabletHandler();
AddRange(new Drawable[]
{
new TabletSettings(tabletHandler)
{
RelativeSizeAxes = Axes.None,
Width = SettingsPanel.PANEL_WIDTH,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
});
AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
}
public class TestTabletHandler : ITabletHandler
{
public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
public Bindable<float> Rotation { get; } = new Bindable<float>();
public IBindable<TabletInfo> Tablet => tablet;
private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
public BindableBool Enabled { get; } = new BindableBool(true);
public void SetTabletSize(Vector2 size)
{
tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
AreaSize.Default = new Vector2(size.X, size.Y);
// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
if (AreaSize.Value == Vector2.Zero)
AreaSize.SetDefault();
AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
// likewise with the position, use the centre point if it has not been configured.
// it's safe to assume no user would set their centre point to 0,0 for now.
if (AreaOffset.Value == Vector2.Zero)
AreaOffset.SetDefault();
}
}
}
}