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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneSwellJudgements : TestSceneTaikoPlayer
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{
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[Test]
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public void TestZeroTickTimeOffsets()
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{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
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}
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protected override bool Autoplay => true;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap<TaikoHitObject>
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{
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BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
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HitObjects =
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{
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new Swell
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{
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StartTime = 1000,
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Duration = 1000,
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}
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}
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};
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return beatmap;
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}
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}
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}
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