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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("Player instantiated with an autoplay mod.")]
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public class TestCaseAutoplay : TestCasePlayer
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer
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{
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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};
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore > 0, "score above zero");
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AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
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}
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private class ScoreAccessiblePlayer : Player
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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}
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}
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}
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