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141 lines
5.6 KiB
C#
141 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Skinning;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaLegacySkinTransformer : LegacySkinTransformer
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{
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private readonly ManiaBeatmap beatmap;
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/// <summary>
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/// Mapping of <see cref="HitResult"/> to their corresponding
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/// <see cref="LegacyManiaSkinConfigurationLookups"/> value.
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/// </summary>
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private static readonly IReadOnlyDictionary<HitResult, LegacyManiaSkinConfigurationLookups> hitresult_mapping
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= new Dictionary<HitResult, LegacyManiaSkinConfigurationLookups>
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{
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{ HitResult.Perfect, LegacyManiaSkinConfigurationLookups.Hit300g },
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{ HitResult.Great, LegacyManiaSkinConfigurationLookups.Hit300 },
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{ HitResult.Good, LegacyManiaSkinConfigurationLookups.Hit200 },
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{ HitResult.Ok, LegacyManiaSkinConfigurationLookups.Hit100 },
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{ HitResult.Meh, LegacyManiaSkinConfigurationLookups.Hit50 },
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{ HitResult.Miss, LegacyManiaSkinConfigurationLookups.Hit0 }
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};
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/// <summary>
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/// Mapping of <see cref="HitResult"/> to their corresponding
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/// default filenames.
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/// </summary>
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private static readonly IReadOnlyDictionary<HitResult, string> default_hitresult_skin_filenames
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= new Dictionary<HitResult, string>
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{
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{ HitResult.Perfect, "mania-hit300g" },
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{ HitResult.Great, "mania-hit300" },
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{ HitResult.Good, "mania-hit200" },
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{ HitResult.Ok, "mania-hit100" },
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{ HitResult.Meh, "mania-hit50" },
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{ HitResult.Miss, "mania-hit0" }
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};
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private Lazy<bool> isLegacySkin;
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private Lazy<bool> hasKeyTexture;
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public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
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: base(source)
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{
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this.beatmap = (ManiaBeatmap)beatmap;
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Source.SourceChanged += sourceChanged;
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sourceChanged();
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}
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private void sourceChanged()
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{
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isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
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this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
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?? "mania-key1", true, true) != null);
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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return getResult(resultComponent.Component);
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case ManiaSkinComponent maniaComponent:
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if (!isLegacySkin.Value || !hasKeyTexture.Value)
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return null;
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switch (maniaComponent.Component)
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{
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case ManiaSkinComponents.ColumnBackground:
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return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
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case ManiaSkinComponents.HitTarget:
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return new LegacyHitTarget();
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case ManiaSkinComponents.KeyArea:
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return new LegacyKeyArea();
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case ManiaSkinComponents.Note:
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return new LegacyNotePiece();
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case ManiaSkinComponents.HoldNoteHead:
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return new LegacyHoldNoteHeadPiece();
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case ManiaSkinComponents.HoldNoteTail:
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return new LegacyHoldNoteTailPiece();
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case ManiaSkinComponents.HoldNoteBody:
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return new LegacyBodyPiece();
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case ManiaSkinComponents.HitExplosion:
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return new LegacyHitExplosion();
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case ManiaSkinComponents.StageBackground:
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return new LegacyStageBackground();
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case ManiaSkinComponents.StageForeground:
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return new LegacyStageForeground();
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}
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break;
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}
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return null;
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}
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private Drawable getResult(HitResult result)
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{
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string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
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?? default_hitresult_skin_filenames[result];
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return this.GetAnimation(filename, true, true);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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if (lookup is ManiaSkinConfigurationLookup maniaLookup)
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return Source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
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return Source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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