1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 14:29:36 +08:00
osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs
2018-02-20 18:01:45 +09:00

21 lines
676 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class HitObjectOverlay : CompositeDrawable
{
// ReSharper disable once NotAccessedField.Local
// This will be used later to handle drag movement, etc
private readonly DrawableHitObject hitObject;
public HitObjectOverlay(DrawableHitObject hitObject)
{
this.hitObject = hitObject;
}
}
}