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34 lines
993 B
C#
34 lines
993 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Beatmaps.Timing
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{
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public class BreakPeriod
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{
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/// <summary>
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/// The minimum duration required for a break to have any effect.
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/// </summary>
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public const double MIN_BREAK_DURATION = 650;
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/// <summary>
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/// The break start time.
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/// </summary>
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public double StartTime;
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/// <summary>
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/// The break end time.
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/// </summary>
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public double EndTime;
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/// <summary>
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/// The break duration.
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/// </summary>
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public double Duration => EndTime - StartTime;
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/// <summary>
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/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
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/// </summary>
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public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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}
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}
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