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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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/// <summary>
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/// A specific check that can be run on a beatmap to verify or find issues.
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/// </summary>
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public interface ICheck
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{
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/// <summary>
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/// The metadata for this check.
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/// </summary>
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public CheckMetadata Metadata { get; }
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/// <summary>
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/// All possible templates for issues that this check may return.
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/// </summary>
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public IEnumerable<IssueTemplate> PossibleTemplates { get; }
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/// <summary>
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/// Runs this check and returns any issues detected for the provided beatmap.
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/// </summary>
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/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
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/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
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}
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}
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