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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00
osu-lazer/osu.Game.Rulesets.Catch.Tests
Salman Ahmed bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
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.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Mods Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
Resources Add legacy combo font glyphs to legacy skins of test purposes 2020-08-03 21:41:22 +03:00
CatchBeatmapConversionTest.cs Add test timeouts 2020-09-07 17:18:54 +09:00
CatchDifficultyCalculatorTest.cs Adjust diffcalc test value 2020-05-04 17:01:07 +09:00
CatchLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
CatchSkinColourDecodingTest.cs Adjust test usage 2020-06-21 23:06:55 +02:00
CatchSkinnableTestScene.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
osu.Game.Rulesets.Catch.Tests.csproj Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1 2020-09-01 17:19:46 +00:00
TestSceneAutoJuiceStream.cs Add sample playback to juice stream test scene 2020-08-20 18:16:32 +02:00
TestSceneBananaShower.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneCatcher.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneCatcherArea.cs Encapsulate combo display better 2020-09-12 22:40:34 +02:00
TestSceneCatchModHidden.cs Add test for catch hidden mod 2020-07-15 16:53:36 +09:00
TestSceneCatchPlayer.cs Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-06-03 22:00:02 +03:00
TestSceneCatchStacker.cs Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
TestSceneComboCounter.cs Remove "hide combo counter on break time" feature for being too complex 2020-09-21 14:32:14 +03:00
TestSceneDrawableHitObjects.cs Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00
TestSceneDrawableHitObjectsHidden.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneFruitObjects.cs Add visual test for hyperdash droplets 2020-08-20 23:33:32 +09:00
TestSceneHyperDash.cs Move event attaching to ensure reporting is done at a high enough rate 2020-08-24 11:38:03 +09:00
TestSceneHyperDashColouring.cs Remove special case for moving catcher sprite 2020-05-06 23:25:25 +02:00
TestSceneJuiceStream.cs Standardize osu!catch coordinate system 2020-07-02 00:21:45 +09:00