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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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public class HitCirclePiece : HitObjectPiece
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{
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private readonly HitCircle hitCircle;
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public HitCirclePiece(HitCircle hitCircle)
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: base(hitCircle)
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{
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this.hitCircle = hitCircle;
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Origin = Anchor.Centre;
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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InternalChild = new RingPiece();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => UpdatePosition());
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ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
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}
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protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
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}
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}
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