1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 15:27:25 +08:00
osu-lazer/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
smoogipoo a4caaf56ef Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts:
#	osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00

82 lines
2.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
/// <summary>
/// A HitObjectParser to parse legacy osu! Beatmaps.
/// </summary>
public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
{
public ConvertHitObjectParser(double offset, int formatVersion)
: base(offset, formatVersion)
{
}
private bool forceNewCombo;
private int extraComboOffset;
protected override HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertHit
{
Position = position,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;
forceNewCombo = false;
extraComboOffset = 0;
return new ConvertSlider
{
Position = position,
NewCombo = FirstObject || newCombo,
ComboOffset = comboOffset,
ControlPoints = controlPoints,
Distance = Math.Max(0, length),
PathType = pathType,
NodeSamples = nodeSamples,
RepeatCount = repeatCount
};
}
protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
{
// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
// Their combo offset is still added to that next hitobject's combo index
forceNewCombo |= FormatVersion <= 8 || newCombo;
extraComboOffset += comboOffset;
return new ConvertSpinner
{
Position = position,
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
{
return null;
}
}
}