mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 21:17:33 +08:00
227 lines
8.0 KiB
C#
227 lines
8.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
{
|
|
/// <summary>
|
|
/// A structure containing timing data for hit window based gameplay.
|
|
/// </summary>
|
|
public class HitWindows
|
|
{
|
|
private static readonly DifficultyRange[] base_ranges =
|
|
{
|
|
new DifficultyRange(HitResult.Perfect, 22.4D, 19.4D, 13.9D),
|
|
new DifficultyRange(HitResult.Great, 64, 49, 34),
|
|
new DifficultyRange(HitResult.Good, 97, 82, 67),
|
|
new DifficultyRange(HitResult.Ok, 127, 112, 97),
|
|
new DifficultyRange(HitResult.Meh, 151, 136, 121),
|
|
new DifficultyRange(HitResult.Miss, 188, 173, 158),
|
|
};
|
|
|
|
private double perfect;
|
|
private double great;
|
|
private double good;
|
|
private double ok;
|
|
private double meh;
|
|
private double miss;
|
|
|
|
/// <summary>
|
|
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
|
|
/// No time values are provided (meaning instantaneous hit or miss).
|
|
/// </summary>
|
|
public static HitWindows Empty => new EmptyHitWindows();
|
|
|
|
public HitWindows()
|
|
{
|
|
Debug.Assert(GetRanges().Any(r => r.Result == HitResult.Miss), $"{nameof(GetRanges)} should always contain {nameof(HitResult.Miss)}");
|
|
Debug.Assert(GetRanges().Any(r => r.Result != HitResult.Miss), $"{nameof(GetRanges)} should always contain at least one result type other than {nameof(HitResult.Miss)}.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
|
|
/// </summary>
|
|
/// <returns>The lowest allowed successful <see cref="HitResult"/>.</returns>
|
|
protected HitResult LowestSuccessfulHitResult()
|
|
{
|
|
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
|
|
{
|
|
if (IsHitResultAllowed(result))
|
|
return result;
|
|
}
|
|
|
|
return HitResult.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves a mapping of <see cref="HitResult"/>s to their timing windows for all allowed <see cref="HitResult"/>s.
|
|
/// </summary>
|
|
public IEnumerable<(HitResult result, double length)> GetAllAvailableWindows()
|
|
{
|
|
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
|
|
{
|
|
if (IsHitResultAllowed(result))
|
|
yield return (result, WindowFor(result));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
|
|
/// </summary>
|
|
/// <param name="result">The result type to check.</param>
|
|
/// <returns>Whether the <see cref="HitResult"/> can be achieved.</returns>
|
|
public virtual bool IsHitResultAllowed(HitResult result) => true;
|
|
|
|
/// <summary>
|
|
/// Sets hit windows with values that correspond to a difficulty parameter.
|
|
/// </summary>
|
|
/// <param name="difficulty">The parameter.</param>
|
|
public void SetDifficulty(double difficulty)
|
|
{
|
|
foreach (var range in GetRanges())
|
|
{
|
|
double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
|
|
|
|
switch (range.Result)
|
|
{
|
|
case HitResult.Miss:
|
|
miss = value;
|
|
break;
|
|
|
|
case HitResult.Meh:
|
|
meh = value;
|
|
break;
|
|
|
|
case HitResult.Ok:
|
|
ok = value;
|
|
break;
|
|
|
|
case HitResult.Good:
|
|
good = value;
|
|
break;
|
|
|
|
case HitResult.Great:
|
|
great = value;
|
|
break;
|
|
|
|
case HitResult.Perfect:
|
|
perfect = value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="HitResult"/> for a time offset.
|
|
/// </summary>
|
|
/// <param name="timeOffset">The time offset.</param>
|
|
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
|
|
public HitResult ResultFor(double timeOffset)
|
|
{
|
|
timeOffset = Math.Abs(timeOffset);
|
|
|
|
for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
|
|
{
|
|
if (IsHitResultAllowed(result) && timeOffset <= WindowFor(result))
|
|
return result;
|
|
}
|
|
|
|
return HitResult.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the hit window for a <see cref="HitResult"/>.
|
|
/// This is the number of +/- milliseconds allowed for the requested result (so the actual hittable range is double this).
|
|
/// </summary>
|
|
/// <param name="result">The expected <see cref="HitResult"/>.</param>
|
|
/// <returns>One half of the hit window for <paramref name="result"/>.</returns>
|
|
public double WindowFor(HitResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.Perfect:
|
|
return perfect;
|
|
|
|
case HitResult.Great:
|
|
return great;
|
|
|
|
case HitResult.Good:
|
|
return good;
|
|
|
|
case HitResult.Ok:
|
|
return ok;
|
|
|
|
case HitResult.Meh:
|
|
return meh;
|
|
|
|
case HitResult.Miss:
|
|
return miss;
|
|
|
|
default:
|
|
throw new ArgumentException("Unknown enum member", nameof(result));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
|
|
/// This happens if <paramref name="timeOffset"/> is less than what is required for <see cref="LowestSuccessfulHitResult"/>.
|
|
/// </summary>
|
|
/// <param name="timeOffset">The time offset.</param>
|
|
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
|
public bool CanBeHit(double timeOffset) => timeOffset <= WindowFor(LowestSuccessfulHitResult());
|
|
|
|
/// <summary>
|
|
/// Retrieve a valid list of <see cref="DifficultyRange"/>s representing hit windows.
|
|
/// Defaults are provided but can be overridden to customise for a ruleset.
|
|
/// </summary>
|
|
protected virtual DifficultyRange[] GetRanges() => base_ranges;
|
|
|
|
public class EmptyHitWindows : HitWindows
|
|
{
|
|
private static readonly DifficultyRange[] ranges =
|
|
{
|
|
new DifficultyRange(HitResult.Perfect, 0, 0, 0),
|
|
new DifficultyRange(HitResult.Miss, 0, 0, 0),
|
|
};
|
|
|
|
public override bool IsHitResultAllowed(HitResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.Perfect:
|
|
case HitResult.Miss:
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override DifficultyRange[] GetRanges() => ranges;
|
|
}
|
|
}
|
|
|
|
public struct DifficultyRange
|
|
{
|
|
public readonly HitResult Result;
|
|
|
|
public double Min;
|
|
public double Average;
|
|
public double Max;
|
|
|
|
public DifficultyRange(HitResult result, double min, double average, double max)
|
|
{
|
|
Result = result;
|
|
|
|
Min = min;
|
|
Average = average;
|
|
Max = max;
|
|
}
|
|
}
|
|
}
|