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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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namespace osu.Game.GameModes.Play.Taiko
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{
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public class TaikoPlayfield : Playfield
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{
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public TaikoPlayfield()
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{
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, 100);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
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Add(new Sprite
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{
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Texture = game.Textures.Get(@"Menu/logo"),
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Origin = Anchor.Centre,
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Scale = new Vector2(0.2f),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.1f, 0.5f),
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Colour = Color4.Gray
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});
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}
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}
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} |