mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:07:25 +08:00
71 lines
2.8 KiB
C#
71 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.IO;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Storyboards.Drawables
|
|
{
|
|
public class DrawableStoryboardSample : Component
|
|
{
|
|
/// <summary>
|
|
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
|
|
/// </summary>
|
|
private const double allowable_late_start = 100;
|
|
|
|
private readonly StoryboardSample sample;
|
|
private SampleChannel channel;
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
|
|
public DrawableStoryboardSample(StoryboardSample sample)
|
|
{
|
|
this.sample = sample;
|
|
LifetimeStart = sample.Time;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IBindable<WorkingBeatmap> beatmap)
|
|
{
|
|
// Try first with the full name, then attempt with no path
|
|
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
|
|
|
|
if (channel != null)
|
|
channel.Volume.Value = sample.Volume / 100;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
|
if (Time.Current < sample.Time)
|
|
{
|
|
// We've rewound before the start time of the sample
|
|
channel?.Stop();
|
|
|
|
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
|
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
|
LifetimeStart = sample.Time;
|
|
LifetimeEnd = double.MaxValue;
|
|
}
|
|
else if (Time.Current - Time.Elapsed < sample.Time)
|
|
{
|
|
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
|
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
|
if (Time.Current - sample.Time < allowable_late_start)
|
|
channel?.Play();
|
|
|
|
// In the case that the user rewinds to a point far behind the start time of the sample,
|
|
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
|
LifetimeStart = double.MinValue;
|
|
LifetimeEnd = sample.Time;
|
|
}
|
|
}
|
|
}
|
|
}
|