.. |
Audio
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Replace all usage of IBindableList.GetBoundCopy
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2020-11-04 15:29:14 +09:00 |
Beatmaps
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Remove all local type update logic from TaikoBeatmapConverter
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2021-05-26 13:23:01 +09:00 |
Difficulty
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Refactor to pass clockrate in constructor rather than deriving from mods
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2021-06-03 16:09:42 +10:00 |
Edit
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
Judgements
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Adjust health increase for drum roll tick to match new max result
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2020-10-03 12:16:22 +02:00 |
Mods
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Add new interface for autoplay mods
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2021-05-25 18:09:24 +09:00 |
Objects
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Move taiko Type to Hit and localise all bind handling
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2021-05-26 13:40:36 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Rename FramedAutoGenerator<T> -> AutoGenerator<T>
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2021-05-07 00:31:12 +09:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
Skinning
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Update other transformers with similar refactored logic
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2021-05-30 19:15:59 +09:00 |
UI
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Remove Expires and RemoveWhenNotAlive override
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2021-03-18 19:39:42 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
TaikoRuleset.cs
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Renamed TaikoModFlip to TaikoModSwap
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2021-05-17 11:04:01 +08:00 |
TaikoSkinComponent.cs
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Update naming
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2019-08-30 15:13:29 +09:00 |
TaikoSkinComponents.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-10 14:08:10 +01:00 |