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61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play.BreaksOverlay;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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{
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internal class TestCaseBreakOverlay : OsuTestCase
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{
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public override string Description => @"Tests breaks behavior";
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private readonly BreakOverlay breakOverlay;
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public TestCaseBreakOverlay()
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{
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Clock = new FramedClock();
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Child = breakOverlay = new BreakOverlay(true);
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AddStep("Add 2s break", () => startBreak(2000));
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AddStep("Add 5s break", () => startBreak(5000));
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AddStep("Add 10s break", () => startBreak(10000));
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AddStep("Add 15s break", () => startBreak(15000));
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AddStep("Add 2 breaks (2s each)", startMultipleBreaks);
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}
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private void startBreak(double duration)
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{
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = Clock.CurrentTime,
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EndTime = Clock.CurrentTime + duration,
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}
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};
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}
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private void startMultipleBreaks()
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{
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double currentTime = Clock.CurrentTime;
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breakOverlay.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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StartTime = currentTime,
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EndTime = currentTime + 2000,
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},
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new BreakPeriod
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{
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StartTime = currentTime + 4000,
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EndTime = currentTime + 6000,
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}
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};
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}
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}
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} |