1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:47:25 +08:00
osu-lazer/osu.Game/GameModes/Play/Mania/ManiaHitRenderer.cs

36 lines
1.1 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Mania;
using osu.Game.Beatmaps.Objects.Mania.Drawable;
namespace osu.Game.GameModes.Play.Mania
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
{
private readonly int columns;
public ManiaHitRenderer(int columns = 5)
{
this.columns = columns;
Converter = new ManiaConverter(columns);
}
protected override HitObjectConverter<ManiaBaseHit> Converter { get; }
protected override Playfield CreatePlayfield() => new ManiaPlayfield(columns);
protected override Drawable GetVisualRepresentation(ManiaBaseHit h)
{
return new DrawableNote(h)
{
Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f),
RelativePositionAxes = Axes.Both
};
}
}
}