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59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.Objects;
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using osu.Framework;
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namespace osu.Game.GameModes.Play
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{
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public abstract class HitRenderer<T> : Container
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where T : HitObject
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{
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private List<T> objects;
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public List<HitObject> Objects
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{
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set
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{
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objects = Convert(value);
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if (IsLoaded)
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loadObjects();
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}
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}
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private Playfield playfield;
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protected abstract Playfield CreatePlayfield();
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protected abstract HitObjectConverter<T> Converter { get; }
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protected virtual List<T> Convert(List<HitObject> objects) => Converter.Convert(objects);
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public override void Load(BaseGame game)
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{
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base.Load(game);
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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playfield = CreatePlayfield()
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};
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loadObjects();
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}
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private void loadObjects()
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{
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if (objects == null) return;
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foreach (T h in objects)
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playfield.Add(GetVisualRepresentation(h));
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}
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protected abstract Drawable GetVisualRepresentation(T h);
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}
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}
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