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osu-lazer/osu.Game/Rulesets/Mods/ModRelax.cs
Dean Herbert ac4213ecee Adjust relax mod multiplayer to 0.5x
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.

The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00

20 lines
726 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRelax : ModBlockFail
{
public override string Name => "Relax";
public override string Acronym => "RX";
public override IconUsage? Icon => OsuIcon.ModRelax;
public override ModType Type => ModType.Automation;
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) };
}
}