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osu-lazer/osu.Game/OsuGame.cs
2016-10-01 19:05:26 +09:00

59 lines
1.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Configuration;
using osu.Game.GameModes.Menu;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.OS;
using osu.Game.Graphics.Background;
using osu.Game.GameModes.Play;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGame : OsuGameBase
{
public Toolbar Toolbar;
public override void SetHost(BasicGameHost host)
{
base.SetHost(host);
host.Size = new Vector2(Config.Get<int>(OsuConfig.Width), Config.Get<int>(OsuConfig.Height));
}
public override void Load()
{
base.Load();
ShowPerformanceOverlay = true;
Add(new Drawable[] {
new ParallaxContainer
{
Children = new [] {
new Background()
}
},
new MainMenu(),
Toolbar = new Toolbar(),
});
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if (!base.Invalidate(invalidation, source, shallPropagate)) return false;
if (Parent != null)
{
Config.Set(OsuConfig.Width, Size.X);
Config.Set(OsuConfig.Height, Size.Y);
}
return true;
}
}
}