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osu-lazer/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs

160 lines
5.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public abstract partial class PerformancePointsCounter : RollingCounter<int>
{
public bool UsesFixedAnchor { get; set; }
[Resolved]
private ScoreProcessor scoreProcessor { get; set; }
[Resolved]
private GameplayState gameplayState { get; set; }
[CanBeNull]
private List<TimedDifficultyAttributes> timedAttributes;
private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private JudgementResult lastJudgement;
private PerformanceCalculator performanceCalculator;
private ScoreInfo scoreInfo;
private Mod[] clonedMods;
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyCache difficultyCache)
{
if (gameplayState != null)
{
performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator();
clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
scoreInfo = new ScoreInfo(gameplayState.Score.ScoreInfo.BeatmapInfo, gameplayState.Score.ScoreInfo.Ruleset) { Mods = clonedMods };
var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
.ContinueWith(task => Schedule(() =>
{
timedAttributes = task.GetResultSafely();
IsValid = true;
if (lastJudgement != null)
onJudgementChanged(lastJudgement);
}), TaskContinuationOptions.OnlyOnRanToCompletion);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement += onJudgementChanged;
scoreProcessor.JudgementReverted += onJudgementChanged;
}
if (gameplayState?.LastJudgementResult.Value != null)
onJudgementChanged(gameplayState.LastJudgementResult.Value);
}
public virtual bool IsValid { get; set; }
private void onJudgementChanged(JudgementResult judgement)
{
lastJudgement = judgement;
var attrib = getAttributeAtTime(judgement);
if (gameplayState == null || attrib == null || scoreProcessor == null)
{
IsValid = false;
return;
}
scoreProcessor.PopulateScore(scoreInfo);
Current.Value = (int)Math.Round(performanceCalculator?.Calculate(scoreInfo, attrib).Total ?? 0, MidpointRounding.AwayFromZero);
IsValid = true;
}
[CanBeNull]
private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
{
if (timedAttributes == null || timedAttributes.Count == 0)
return null;
int attribIndex = timedAttributes.BinarySearch(new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
if (attribIndex < 0)
attribIndex = ~attribIndex - 1;
return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scoreProcessor != null)
{
scoreProcessor.NewJudgement -= onJudgementChanged;
scoreProcessor.JudgementReverted -= onJudgementChanged;
}
loadCancellationSource?.Cancel();
}
// TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
private class GameplayWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap gameplayBeatmap;
public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
: base(gameplayBeatmap.BeatmapInfo, null)
{
this.gameplayBeatmap = gameplayBeatmap;
}
public override IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods, CancellationToken cancellationToken)
=> gameplayBeatmap;
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
public override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
}
}
}