mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 03:52:55 +08:00
64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.MathUtils;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Graphics.Transforms;
|
|
|
|
namespace osu.Game.Graphics.Sprites
|
|
{
|
|
public class OsuSpriteText : SpriteText
|
|
{
|
|
public const float FONT_SIZE = 16;
|
|
|
|
public OsuSpriteText()
|
|
{
|
|
Shadow = true;
|
|
TextSize = FONT_SIZE;
|
|
}
|
|
|
|
protected override Drawable CreateFallbackCharacterDrawable()
|
|
{
|
|
var tex = GetTextureForCharacter('?');
|
|
|
|
if (tex != null)
|
|
{
|
|
float adjust = (RNG.NextSingle() - 0.5f) * 2;
|
|
return new Sprite
|
|
{
|
|
Texture = tex,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Scale = new Vector2(1 + adjust * 0.2f),
|
|
Rotation = adjust * 15,
|
|
Colour = Color4.White,
|
|
};
|
|
}
|
|
|
|
return base.CreateFallbackCharacterDrawable();
|
|
}
|
|
}
|
|
|
|
public static class OsuSpriteTextTransformExtensions
|
|
{
|
|
/// <summary>
|
|
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
|
/// </summary>
|
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
|
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
|
where T : OsuSpriteText
|
|
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
|
|
|
/// <summary>
|
|
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
|
/// </summary>
|
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
|
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
|
where T : OsuSpriteText
|
|
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
|
}
|
|
}
|