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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.States;
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namespace osu.Game.Graphics.Containers
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{
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public class OsuHoverContainer : OsuClickableContainer
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{
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protected Color4 HoverColour;
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protected Color4 IdleColour = Color4.White;
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protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
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protected override bool OnHover(InputState state)
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{
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EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
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base.OnHoverLost(state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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HoverColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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EffectTargets.ForEach(d => d.FadeColour(IdleColour));
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}
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}
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}
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