1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:42:57 +08:00
osu-lazer/osu.Game/Localisation/InputSettingsStrings.cs

90 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class InputSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.InputSettings";
/// <summary>
/// "Input"
/// </summary>
public static LocalisableString InputSectionHeader => new TranslatableString(getKey(@"input_section_header"), @"Input");
/// <summary>
/// "Global"
/// </summary>
public static LocalisableString GlobalKeyBindingHeader => new TranslatableString(getKey(@"global_key_binding_header"), @"Global");
/// <summary>
/// "Overlays"
/// </summary>
public static LocalisableString OverlaysSection => new TranslatableString(getKey(@"overlays_section"), @"Overlays");
/// <summary>
/// "Song Select"
/// </summary>
public static LocalisableString SongSelectSection => new TranslatableString(getKey(@"song_select_section"), @"Song Select");
/// <summary>
/// "In Game"
/// </summary>
public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
/// <summary>
/// "Replay"
/// </summary>
public static LocalisableString ReplaySection => new TranslatableString(getKey(@"replay_section"), @"Replay");
/// <summary>
/// "Audio"
/// </summary>
public static LocalisableString AudioSection => new TranslatableString(getKey(@"audio_section"), @"Audio");
/// <summary>
/// "Editor"
/// </summary>
public static LocalisableString EditorSection => new TranslatableString(getKey(@"editor_section"), @"Editor");
/// <summary>
/// "Reset all bindings in section"
/// </summary>
public static LocalisableString ResetSectionButton => new TranslatableString(getKey(@"reset_section_button"), @"Reset all bindings in section");
/// <summary>
/// "key configuration"
/// </summary>
public static LocalisableString KeyBindingPanelHeader => new TranslatableString(getKey(@"key_binding_panel_header"), @"key configuration");
/// <summary>
/// "Customise your keys!"
/// </summary>
public static LocalisableString KeyBindingPanelDescription => new TranslatableString(getKey(@"key_binding_panel_description"), @"Customise your keys!");
/// <summary>
/// "The binding you&#39;ve selected conflicts with another existing binding."
/// </summary>
public static LocalisableString KeyBindingConflictDetected => new TranslatableString(getKey(@"key_binding_conflict_detected"), @"The binding you've selected conflicts with another existing binding.");
/// <summary>
/// "Keep existing"
/// </summary>
public static LocalisableString KeepExistingBinding => new TranslatableString(getKey(@"keep_existing_binding"), @"Keep existing");
/// <summary>
/// "Apply new"
/// </summary>
public static LocalisableString ApplyNewBinding => new TranslatableString(getKey(@"apply_new_binding"), @"Apply new");
/// <summary>
/// "(none)"
/// </summary>
public static LocalisableString ActionHasNoKeyBinding => new TranslatableString(getKey(@"action_has_no_key_binding"), @"(none)");
private static string getKey(string key) => $"{prefix}:{key}";
}
}