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mirror of https://github.com/ppy/osu.git synced 2024-12-14 20:03:22 +08:00
osu-lazer/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs

226 lines
8.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
using SQLitePCL;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Performs online metadata lookups using a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>).
/// The database will be asynchronously downloaded - if not already present locally - when this component is constructed.
/// </summary>
public class LocalCachedBeatmapMetadataSource : IOnlineBeatmapMetadataSource
{
private readonly Storage storage;
private FileWebRequest? cacheDownloadRequest;
private const string cache_database_name = @"online.db";
public LocalCachedBeatmapMetadataSource(Storage storage)
{
try
{
// required to initialise native SQLite libraries on some platforms.
Batteries_V2.Init();
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
catch
{
// may fail if platform not supported.
}
this.storage = storage;
if (shouldFetchCache())
prepareLocalCache();
}
private bool shouldFetchCache()
{
// avoid downloading / using cache for unit tests.
if (DebugUtils.IsNUnitRunning)
return false;
if (!storage.Exists(cache_database_name))
{
log(@"Fetching local cache because it does not exist.");
return true;
}
// periodically update the cache to include newer beatmaps.
var fileInfo = new FileInfo(storage.GetFullPath(cache_database_name));
if (fileInfo.LastWriteTime < DateTime.Now.AddMonths(-1))
{
log($@"Refetching local cache because it was last written to on {fileInfo.LastWriteTime}.");
return true;
}
return false;
}
public bool Available =>
// no download in progress.
cacheDownloadRequest == null
// cached database exists on disk.
&& storage.Exists(cache_database_name);
public bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata)
{
if (!Available)
{
onlineMetadata = null;
return false;
}
if (string.IsNullOrEmpty(beatmapInfo.MD5Hash)
&& string.IsNullOrEmpty(beatmapInfo.Path)
&& beatmapInfo.OnlineID <= 0)
{
onlineMetadata = null;
return false;
}
Debug.Assert(beatmapInfo.BeatmapSet != null);
try
{
using (var db = new SqliteConnection(string.Concat(@"Data Source=", storage.GetFullPath(@"online.db", true))))
{
db.Open();
using (var cmd = db.CreateCommand())
{
cmd.CommandText =
@"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path";
cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash));
cmd.Parameters.Add(new SqliteParameter(@"@OnlineID", beatmapInfo.OnlineID));
cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path));
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo}.");
onlineMetadata = new OnlineBeatmapMetadata
{
BeatmapSetID = reader.GetInt32(0),
BeatmapID = reader.GetInt32(1),
BeatmapStatus = (BeatmapOnlineStatus)reader.GetByte(2),
BeatmapSetStatus = (BeatmapOnlineStatus)reader.GetByte(2),
AuthorID = reader.GetInt32(3),
MD5Hash = reader.GetString(4),
LastUpdated = reader.GetDateTimeOffset(5),
// TODO: DateSubmitted and DateRanked are not provided by local cache.
};
return true;
}
}
}
}
}
catch (Exception ex)
{
logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo} failed with {ex}.");
onlineMetadata = null;
return false;
}
onlineMetadata = null;
return false;
}
private void prepareLocalCache()
{
bool isRefetch = storage.Exists(cache_database_name);
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $@"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $@"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
// don't clobber the cache when refetching if the download didn't succeed. seems excessive.
// consequently, also null the download request to allow the existing cache to be used (see `Available`).
if (isRefetch)
cacheDownloadRequest = null;
else
File.Delete(cacheFilePath);
log($@"Online cache download failed: {ex}");
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
{
// ensure to clobber any and all existing data to avoid accidental corruption.
outStream.SetLength(0);
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
}
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
log(@"Local cache fetch completed successfully.");
}
catch (Exception ex)
{
log($@"Online cache extraction failed: {ex}");
// at this point clobber the cache regardless of whether we're refetching, because by this point who knows what state the cache file is in.
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
Task.Run(async () =>
{
try
{
await cacheDownloadRequest.PerformAsync().ConfigureAwait(false);
}
catch
{
// Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway.
}
});
}
private static void log(string message)
=> Logger.Log($@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}", LoggingTarget.Database);
private void logForModel(BeatmapSetInfo set, string message) =>
RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}");
public void Dispose()
{
cacheDownloadRequest?.Dispose();
}
}
}