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172 lines
6.2 KiB
C#
172 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK.Graphics;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// A <see cref="Framework.Graphics.Containers.Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
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/// </summary>
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public partial class PlayfieldCoveringWrapper : CompositeDrawable
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{
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/// <summary>
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/// The relative area that should be completely covered. This does not include the fade.
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/// </summary>
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public readonly BindableFloat Coverage = new BindableFloat();
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/// <summary>
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/// The complete cover, including gradient and fill.
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/// </summary>
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private readonly Drawable cover;
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/// <summary>
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/// The gradient portion of the cover.
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/// </summary>
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private readonly Box gradient;
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/// <summary>
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/// The fully-opaque portion of the cover.
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/// </summary>
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private readonly Box filled;
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private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
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private float currentCoverageHeight;
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public PlayfieldCoveringWrapper(Drawable content)
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{
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InternalChild = new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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content,
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cover = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = new BlendingParameters
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{
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// Don't change the destination colour.
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RGBEquation = BlendingEquation.Add,
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Source = BlendingType.Zero,
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Destination = BlendingType.One,
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// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
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AlphaEquation = BlendingEquation.Add,
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SourceAlpha = BlendingType.Zero,
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DestinationAlpha = BlendingType.OneMinusSrcAlpha
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},
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Children = new Drawable[]
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{
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gradient = new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Height = 0.25f,
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Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(0f),
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Color4.White.Opacity(1f)
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)
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},
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filled = new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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scrollDirection.BindTo(scrollingInfo.Direction);
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scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateCoverSize(true);
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}
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protected override void Update()
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{
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base.Update();
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updateCoverSize(false);
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}
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private void updateCoverSize(bool instant)
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{
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float targetCoverage;
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float targetAlpha;
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if (instant)
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{
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targetCoverage = Coverage.Value;
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targetAlpha = Coverage.Value > 0 ? 1 : 0;
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}
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else
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{
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targetCoverage = (float)Interpolation.DampContinuously(currentCoverageHeight, Coverage.Value, 25, Math.Abs(Time.Elapsed));
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targetAlpha = (float)Interpolation.DampContinuously(gradient.Alpha, Coverage.Value > 0 ? 1 : 0, 25, Math.Abs(Time.Elapsed));
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}
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filled.Height = GetHeight(targetCoverage);
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gradient.Y = -GetHeight(targetCoverage);
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gradient.Alpha = targetAlpha;
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currentCoverageHeight = targetCoverage;
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}
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protected virtual float GetHeight(float coverage) => coverage;
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private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
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/// <summary>
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/// The direction in which the cover expands.
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/// </summary>
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public CoverExpandDirection Direction
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{
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set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
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}
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}
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public enum CoverExpandDirection
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{
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/// <summary>
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/// The cover expands along the scrolling direction.
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/// </summary>
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[Description("Along scroll")]
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AlongScroll,
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/// <summary>
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/// The cover expands against the scrolling direction.
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/// </summary>
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[Description("Against scroll")]
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AgainstScroll
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}
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}
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