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abb5dcf678
This would also be fixed with BDL loading children after we're fully loaded ;).
29 lines
906 B
C#
29 lines
906 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseEditorCompose : OsuTestCase
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{
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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var compose = new Compose(clock, clock);
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compose.Beatmap.BindTo(osuGame.Beatmap);
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Child = compose;
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}
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}
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}
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