mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
e388a896e8
The goal of the visibility increase is to help in cases where timing is an issue (by showing the approach circle etc.). This doesn't need to apply to catch. @smoogipoo interested as to whether you agree with this one. Visually it looks better to me but it does change the behaviour for only osu!catch, so I'm not 100% confident on it. Closes #13367. |
||
---|---|---|
.. | ||
Beatmaps | ||
Difficulty | ||
Judgements | ||
MathUtils | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Resources/Testing/Beatmaps | ||
Scoring | ||
Skinning | ||
UI | ||
CatchInputManager.cs | ||
CatchRuleset.cs | ||
CatchSkinComponent.cs | ||
CatchSkinComponents.cs | ||
osu.Game.Rulesets.Catch.csproj |