mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 16:25:32 +08:00
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
using System;
|
|
using NUnit.Framework;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Screens.Select;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public class TestMultiplayerModLoading : OsuGameTestScene
|
|
{
|
|
|
|
[SetUp]
|
|
public void SetUp() => Schedule(() =>
|
|
{
|
|
SelectedMods.Value = Array.Empty<Mod>();
|
|
});
|
|
|
|
|
|
/// <summary>
|
|
/// This is a regression test that tests whether a singleplayer mod can transfer over to a multiplayer screen.
|
|
/// It should not carry over from these screens, prevents regression on https://github.com/ppy/osu/pull/17352
|
|
/// </summary>
|
|
[Test]
|
|
public void TestSingleplayerModsDontCarryToMultiplayerScreens()
|
|
{
|
|
PushAndConfirm(() => new PlaySongSelect());
|
|
|
|
// Select Mods while a "singleplayer" screen is active
|
|
var osuAutomationMod = new OsuModAutoplay();
|
|
var expectedMods = new[] { osuAutomationMod };
|
|
|
|
AddStep("Toggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
|
|
AddAssert("", () => SelectedMods.Value == expectedMods);
|
|
|
|
PushAndConfirm(() => new TestMultiplayerComponents());
|
|
AddAssert("Mods are Empty After A Multiplayer Screen Loads", () => SelectedMods.Value.Count == 0);
|
|
|
|
AddStep("Retoggle on the automation Mod.", () => { SelectedMods.Value = expectedMods; });
|
|
AddAssert("", () => SelectedMods.Value == expectedMods);
|
|
|
|
// TODO: Implement TestPlaylistComponents?
|
|
//PushAndConfirm(() => new TestPlaylistComponents());
|
|
//AddAssert("Mods are Empty After Playlist Screen Loads", () => !SelectedMods.Value.Any());
|
|
}
|
|
}
|
|
}
|