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osu-lazer/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs
2019-02-05 19:00:08 +09:00

107 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Multi.Play
{
public class TimeshiftPlayer : Player
{
public Action Exited;
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<int?> roomId { get; set; }
private readonly int playlistItemId;
[Resolved]
private APIAccess api { get; set; }
public TimeshiftPlayer(int playlistItemId)
{
this.playlistItemId = playlistItemId;
}
private int? token;
[BackgroundDependencyLoader]
private void load()
{
token = null;
bool failed = false;
var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItemId);
req.Success += r => token = r.ID;
req.Failure += e =>
{
failed = true;
Logger.Error(e, "Failed to retrieve a score submission token.");
Schedule(() =>
{
ValidForResume = false;
this.Exit();
});
};
api.Queue(req);
while (!failed && !token.HasValue)
Thread.Sleep(1000);
}
public override bool OnExiting(IScreen next)
{
if (base.OnExiting(next))
return true;
Exited?.Invoke();
return false;
}
protected override ScoreInfo CreateScore()
{
submitScore();
return base.CreateScore();
}
private void submitScore()
{
var score = base.CreateScore();
score.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
Debug.Assert(token != null);
var request = new SubmitRoomScoreRequest(token.Value, roomId.Value ?? 0, playlistItemId, score);
request.Failure += e => Logger.Error(e, "Failed to submit score");
api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Exited = null;
}
protected override Results CreateResults(ScoreInfo score) => new MatchResults(score);
}
}