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66 lines
2.3 KiB
C#
66 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class Participants : MultiplayerComposite
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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FillFlowContainer<UserPanel> usersFlow;
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
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Children = new Drawable[]
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{
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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new ParticipantCountDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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usersFlow = new FillFlowContainer<UserPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Top = 40 },
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LayoutDuration = 200,
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LayoutEasing = Easing.OutQuint,
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},
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},
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},
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},
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};
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Participants.BindValueChanged(v =>
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{
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usersFlow.Children = v.Select(u => new UserPanel(u)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 300,
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OnLoadComplete = d => d.FadeInFromZero(60),
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}).ToList();
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});
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}
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}
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}
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