1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:02:55 +08:00
osu-lazer/osu.Game/Online/Multiplayer/MultiplayerRoomSettings.cs
2021-11-19 14:46:53 +09:00

50 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using MessagePack;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
[Key(0)]
public string Name { get; set; } = "Unnamed room";
[Key(1)]
public long PlaylistItemId { get; set; }
[Key(2)]
public string Password { get; set; } = string.Empty;
[Key(3)]
public MatchType MatchType { get; set; } = MatchType.HeadToHead;
[Key(4)]
public QueueMode QueueMode { get; set; } = QueueMode.HostOnly;
public bool Equals(MultiplayerRoomSettings? other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
return Password.Equals(other.Password, StringComparison.Ordinal)
&& Name.Equals(other.Name, StringComparison.Ordinal)
&& PlaylistItemId == other.PlaylistItemId
&& MatchType == other.MatchType
&& QueueMode == other.QueueMode;
}
public override string ToString() => $"Name:{Name}"
+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
+ $" Type:{MatchType}"
+ $" Item:{PlaylistItemId}"
+ $" Queue:{QueueMode}";
}
}