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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs

138 lines
4.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneScreenBreadcrumbControl : OsuTestScene
{
private readonly ScreenBreadcrumbControl breadcrumbs;
private readonly OsuScreenStack screenStack;
public TestSceneScreenBreadcrumbControl()
{
OsuSpriteText titleText;
IScreen startScreen = new TestScreenOne();
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
screenStack.Push(startScreen);
Children = new Drawable[]
{
screenStack,
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
breadcrumbs = new ScreenBreadcrumbControl(screenStack)
{
RelativeSizeAxes = Axes.X,
},
titleText = new OsuSpriteText(),
},
},
};
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}";
breadcrumbs.Current.TriggerChange();
waitForCurrent();
pushNext();
waitForCurrent();
pushNext();
waitForCurrent();
AddStep(@"make start current", () => startScreen.MakeCurrent());
waitForCurrent();
pushNext();
waitForCurrent();
AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2);
AddStep(@"exit current", () => screenStack.CurrentScreen.Exit());
AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
breadcrumbs.StripColour = colours.Blue;
}
private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext());
private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen());
private abstract class TestScreen : OsuScreen
{
protected abstract string NextTitle { get; }
protected abstract TestScreen CreateNextScreen();
public TestScreen PushNext()
{
TestScreen screen = CreateNextScreen();
this.Push(screen);
return screen;
}
protected TestScreen()
{
InternalChild = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = Title,
},
new TriangleButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 100,
Text = $"Push {NextTitle}",
Action = () => PushNext(),
},
},
};
}
}
private class TestScreenOne : TestScreen
{
public override string Title => @"Screen One";
protected override string NextTitle => @"Two";
protected override TestScreen CreateNextScreen() => new TestScreenTwo();
}
private class TestScreenTwo : TestScreen
{
public override string Title => @"Screen Two";
protected override string NextTitle => @"One";
protected override TestScreen CreateNextScreen() => new TestScreenOne();
}
}
}